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Mr. Hopper!
played on Servers: 3
l
Damn, I'm good!
best map rating: 32.28
Lucifer in d7r_crypt
Call me god!
best overall rating: 23.48
Raisour
U don't have a woman?
most time played: 6.3 hrs
dange
The best place
F|RECRUITING XP ...
ShoutboxShoutbox
Teuthis - 11 days 22 hours 5 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 12 days 9 hours 7 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
bugs - 12 days 23 hours 29 minutes agoFrohes Neues!
Teuthis - 13 days 23 hours 37 minutes ago@$mart assuming I quickly make another goldrush version, do have someone who can do the waypoints?
Teuthis - 14 days 17 hours 35 minutes ago…since clans prefer playing the 20 yr old graphic settings, I can’t make a new goldrush map
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schnoog 2 days 23 hours 33 minutes ago
[map] Grotli winter edition
Meister Gandalf 22 days 16 hours 7 minutes ago
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 114 days 23 hours 17 minutes ago
Changes here, changes there.....
Meister Gandalf 155 days 16 hours 57 minutes ago
macbeth - You will not be forgotten
Estorado 157 days 6 hours 51 minutes ago
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Written by Wolfmap.de, Apr 19 2007 at 11:12

Maps/Mods
Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation.
Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 15 2007 at 15:17

Maps/Mods
April, 1941. The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The U-Boot U32 and U48 get their next application there. The Allies must steal the Enigma and escape. Also they have to destroy the sea Flak Gun to clear the sea paths.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 15 2007 at 10:38

Maps/Mods
Allied Paratroopers are enroute to capture a german airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-Air defenses undetected.


» read more on Wolfmap.de
Written by Wolfmap.de, Apr 15 2007 at 10:13

Maps/Mods
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 12 2007 at 22:27

Maps/Mods
Update: Soundfix included into the downloadfile

1944, Bay of Naples. Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting.
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 12 2007 at 16:09

Community
Version 1.525 of the PB Client for "Return to Castle Wolfenstein" has been released to the PB Master Servers for auto-update and to their website download page. This release contains new PunkBuster service components, please see their FAQ page for more information.

Version 1.523 of the PB Client for "Wolfenstein: Enemy Territory" has been released to the PB Master Servers for auto-update and to their website download page. This release contains new PunkBuster service components, please see their FAQ page for more information.

Thanks: Planet Wolfenstein

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 11 2007 at 01:10

Maps/Mods
Again a snipermap, this time the students of this skool are bored. So they do some afterskool sniping. When youre inside the skool you won't get bored because there is music inside the skool. A drained river splits both shores, so there can be lot's of fun trying to cross to the other site, but beware of the sniper alarm. When you come to the stairs there goes an alarm off, so be warned.

Some people couldt not play this map couse they had lag so I made some changes. Hope that it is better now.

  • No passing
  • Deleted some of the busses for better fps
  • and some stuff more
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 11 2007 at 00:04

Mods
No Quarter beta 1.1.1 Omnibot Patch

This server patch fixes the following problems with Omnibot inNo Quarter 1.1.1:

  • Bots clustering together and getting stuck at waypoints.
  • Not being able to change the default omni-bot folder location with the "omnibot_path" CVAR.

Download & Info:

--> ET » Mods » No Quarter 1.1.0 (Beta)
--> ET » Mods » No Quarter 1.1.1 (Beta/Update)
--> ET » Mods » No Quarter 1.1.1 (Beta/Patch)
--> 'No Quarter' Website


Source: 'No Quarter' Website

» read more on Wolfmap.de
Written by jaymod, Apr 10 2007 at 22:07

Mods / JayMod
Jaymod 2.0.6 has been released. This is from the stable branch and is considered release quality. The only change is upgraded support for Omni-bot 0.61.
» read more on jaymod
Written by jaymod, Apr 10 2007 at 20:23

Mods / JayMod
Jaymod 2.1.3 has been released. This is from the experimental branch and is considered beta quality.
Highlights include:
  • backwards-compatible Linux signals management
  • optimized bandwidth usage
  • fixed several poison-syringe bugs

For a more complete list of bugfixes and changes, please consult the bundled PDF file or online documentation.
» read more on jaymod
Written by Wolfmap.de, Apr 10 2007 at 06:43

Maps/Mods
The allied starbase is a turning point in the war. Allies are preparing an ion cannon which aims at eradicating axis foces. Axis are sent over to crash the gravitational processor which keeps the starbase in the orbit.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 09 2007 at 17:30

Maps/Mods
April, 1941. The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The U-Boot U32 and U48 get their next application there. The Allies must steal the Enigma and escape. Also they have to destroy the sea Flak Gun to clear the sea paths.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 07 2007 at 15:33

Maps/Mods
Allies must return the Grail or they will be forced to perform a quirkafleeg!
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 07 2007 at 15:29

League

To all RtCW-player!

Are you interested in taking up a challenge?
Always wanted to play in a league?
...then take care:

Soon our "Fun Shrub League" will start.
In this League fun is to the fore.
Therefore you even needn''t a great number of people, as a 3on3 is appointed.
Everyone may take part, who got a team with 3-4 player combined.
You haven't to be in a clan. Teams composed of Puclic- and Clanplayer are also welcome.

Would you like to join us?
Best read over the League-Rules on the Homepage and just stop by:

--> www.funliga.scwclan.de
...or visit us at mIRC: #shrubleague.rtcw @ quakenet

Hope to see you!
Your League-Team


An alle RtCW-Freunde!

Habt ihr nicht Lust euch einer Herausforderung zu stellen?
Wolltet ihr vielleicht schon immer mal in einer Liga spielen?
...dann gut aufpassen:

Demnächst geht es los mit der "Fun Shrub League", einer Liga, in der der Spaß im Vordergrund steht.
Hierfür braucht ihr nicht einmal viele Leute, da ein 3on3 angesetzt ist.
Mitmachen darf jeder, der ein Team aus 3-4 Spielern zusammen bekommt.
Ihr müsst in keinem Clan sein! Teams aus Public- und Clanspielern sind selbstverständlich erlaubt.

Und, Lust bekommen?
Lest euch am besten die Liga-Regeln auf der Homepage durch und schaut einfach mal vorbei:

--> www.funliga.scwclan.de
...oder besucht uns in mIRC: #shrubleague.rtcw @ quakenet

Hoffe wir sehen uns!
Euer Liga-Team

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 02 2007 at 08:49

Maps/Mods
Well another map is almost done. UJE_flat_sniper I named it (old name: UJE_building_sniper), this map is made pure for fun. Two high and I mean super high buildings standing against each other. Again it's a snipermap, but there's a way to cross again for fun play, you can jump from a 100 stores building and try to land in the water or you can try to jump on the trampoline. The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in I think an hour. Fine tuning took a little bit longer, the elevator makes the map I think. I've released the map as a beta because it's not completly ready. A few sounds must be added and the fog must be adjusted and some stuff more. But I'm a little tyred of making this map, it took a lot of time longer that it was supose to be. Well the map is good playable and fun. There can be lot's of fun fights on the lowest level. that was my intension.
» read more on Wolfmap.de
  
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