Essentially it replaces the field ops class and adds a new class called special ops. This class can do everything a field ops can and has a few tools and weapons from other classes. They will be able to pick up heavy weapons if found in the field (in-progress). The special ops carries a modded version of the trip-mine called booby-trap. There is a new version of the sten (MARK 3) which is the nomenclature of the updated model; it includes both skin and minor source code changes. There are a few other small improvements and changes in this mod.
Added smoke canisters to assist engineers and others with objectives
More ammo on the MG-42 and reduced the recoil so if they get caught carrying the MG they have a slightly better chance at killing them at close range
More grenades
Special Ops (formerly field ops)
New spawn weapons consist of: default rifle, sniper rifle, and mark 3 sten
New uniforms, including tool bags
Tools now include:
Airstrike marker
Ammo packs
Satchel charge
Booby-traps (formerly trip-mines), Qty. (3) on special ops, may add to covert ops soon (press 9 to use)
Medic syringe
Pliers
Engineer
Added ammo packs to help supply players, and not put this responsibility completely on special Ops
Weapons Changes
MARK 3 sten fires slightly faster, doesnt overheat until the end of the clip now, and has a faster reload, and new look
MG42 has been modified so that when firing while standing, the screen does not get blurry (although the bullets still fire wild and the aim is difficult)
Booby-traps (trip-mines) are reintroduced, however the models, texture, damage, radius, spawn amount and tripping mechanism have been modded. A sound has been added when planting these traps but it is buggy at the moment.
Other Changes
Increased health by 10%
A few miscellaneous icons and graphics changes
True-to-form, the rank is hidden on the special ops class
Minor grenade qty. changes
Goal for this mod
The goal for this mod is to simply do more with the field ops and eventually the soldier classes. It would be nice to see an alternative to the traditional game-play and strategy while keeping things WWII original and realistic as possible. Finally it would be nice to see others get involved with taking this mod to a whole new level and perhaps even make it a branch of etpub.
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system. Allies has to steal the radar part and gold - and deliver to the truck in the garage, escape with the truck to win the map, axis can prevent a fast escape with constructing two truck barrieres.
The script fixes the following gameplay bug: When an axis soldier touches the forward flag (Train Center spawn) - direct or accidently - before the allied team blown up the Port Gate, the axis team spawns at the flag and can't defended anymore the Port gate. ~Molotov
ETWsk aims to reduce spawnkilling (SK) on public funservers. An SK here is if someone kills an enemy near a fix spawn point. A fix spawn point means that it can not be cleared by the enemy. E.g. on radar map, the allied Side Gate spawn is not fix as the axis can destroy the command post. However, the Main Bunker spawn is fix after the Allies have destroyed the Main Gate. ETWsk does not prevent but it detects and counts SKs for every player. If a player has caused a certain number of SKs, he gets punished (putspec, kick, ban, ...). As the detection of fix spawns is difficult especially on custom maps, little configuration work has to be done.
New with version 0.8 of ETWsk is the community site where you can download and upload spawn configurations for currently 62 maps, so you don't have to define it every time anew if someone already made a lua-module for a map.
Features:
circular protection areas around spawn points
two protection radius can be defined: heavy weapons and normal weapons
the spawn protection expires when a player hurts an enemy (can be disabled)
fully configurable for individual maps: fixing radius; adding actions that change
protected areas during the game; adding new protection areas.
client console commands for stats and help for configuration
When the V.I.P. is wounded, a medic can revive him. A medic also makes the V.I.P. run. When escorted by a field-ops, the V.I.P. will not kneel when being hit. The V.I.P. can escorted by everyone.
Basically it matches the hitboxes so even though the head is much larger than the original, if you hit the side of the big head it still counts as a hit because of the hitbox size.
TC:E 0.490b (fixed) Released GrooveSix Studios and Team Terminator have released TC:E 0.490b (fixed) update. Read more @ eclipse-esports * Download:TC:E 0.49b (fixed)
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes:
Allies Beach Spawns outside of water
Bunker MG is now dynamitible door which leads to bunkers back
Axis Bunker Spawn is set back a bit
Axis Spawn at Commandpost until Allies built it
Backdoor is blowable
Spawntimes 30/20 seconds
Made some doors wider (bunkerstage)
fixed "wallhack" leak at backdoor
CP Spawn for allies
Maptime 12 minutes
removed railings
removed several details due to low fps
added 2nd way into controls bunker
added wooden constructible backdoor barrier
little hole at west bunker for axis to defend the Bunker Door
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included. The primary design goal is to be easy to use.
Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions. It is also known to run on FreeBSD, Windows XP/2000, and Mac OS X (experimental).
The oil prices these days are really crazy and the prices are getting higher and higher for the oil. So we're gonna stop it in this map. Attack the oil platform and the oil factory and show them how we feel about it.