I thought this day would never come. It's been over a year since the last release. We've been testing the crap out of this over the last few weeks to work out a couple frustrating issues in certain linux distros, but finally got it figured out. 0.7 represents some huge changes in Omni-bot.
For best results, install Omni-bot fresh, and DO NOT use old waypoints, map scripts, or bot scripts. It is very likely that they will NOT work. To be more specific, 0.7 will load old waypoints fine, but chances are the map scripts are not compatible. We have gone through all the waypoints and scripts in the download section to update them to at least fix the script errors. The waypoint download section has been hidden for the time being, to try and prevent people from downloading old shit for 0.7 and getting bad broken results.
HUGE thanks to jaskot and crapshoot for doing untold amounts of testing, scripting, waypointing, bug reporting, and generally just bugging the shit out of me to fix shit while I did my damndest to rush through to release. The high quality of this release is mostly their doing. If something ends up being horribly broken you can of course blame me.
The documentation has been removed from the installer and is available as a separate download. The reason for this is that the wiki has grown so large since the last release the wiki pdf has gone from about 800Kb to over 5Mb. I can't bring myself to double the installer size just for that. The new home for the documentation is the Misc download section, or click here to jump straight to it.
jaymod, etpub, and noquarter have the 0.7 interface integrated into their code, so if you can get your hands on a nightly build you should be able to run them with 0.7, otherwise their next release should get you 0.7 support. I will attempt to push them towards a release as soon as possible.
So download you some Omni-bot 0.7 from the download page, get to playing, and let us know what you think.
The next steps for Omni-bot involve a RTCW release (go crapshoot go!) soonish, finishing out and releasing the Quake 4 and Doom 3 versions(for all 3 people that still play them), and Team Fortress 2!
As you can see on the screenshot, the new Wolfenstein will contain iron sight. The image is taken from the singleplayer, we still can't say for sure if the multiplayer will have iron sight, too.
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
www.xtremegaming.fr opens the doors after two months of construction. Thisnew multigaming site will inform you about Wolfenstein:
Enemy Territory (new maps, mods, skins and sounds). We also inform you about theupcoming Wolfenstein.
You can find all the maps for ET (more than1200 maps) along with all the skins, sounds, mods and mini-mods in thedownload section.
We also offer a help-forum (clients, servers, mapping, etc.) and a loan ETpro server for free. The site will evolve rapidly in terms of desires and needs of the community.
Take on some dirty pirate scum on their home turf. Reclaim the gold that was stolen and return it to it's rightful heir.
This is a Betatest version and is very far from a finished product. Comments and criticism are welcome. Send them to my email. A nifty treasure map is included in the zip file so you don't get lost.
The finish RtCW-Clan "Fixed" produced the movie "Pulp Fixion". It has a funny intro and shows a lot of frags from their members. The movie runs 24 mins., weights 725MB, high-quality, has a good camera movement and shows you nice frags along with a few bad-luck scenes.
This time a sniperwar in the sky. Two large zeppelins escorting ammo and stuff for the war. a lot of choppers are escorting it for backup. A way to pass is this time made with helicopters. You can start a heli at youre site and go to the other site, but beware... an alarm goes of when you get on the other site,so it's not easy.
CVG is running an interview with Kevin Cloud, executive producer at id, and Eric Biessman, who leads Raven Software's programmers and artists, about the upcoming installment to the Wolfenstein series. They provide some detail about what kind of weapons will be available, what those crazy Nazis are up to this time, and BJ Blazkowicz's new ability to "shroud" himself.
"Press a single button, at any time, and you'll see the other side of reality: a green and violent dimension that's filled with strange creatures and whirling tornadoes of energy. Just being in the shroud gives you options: floating above the ground are 'collectors' - fleshy heavy metal album cover worms that are scavenging electrical energy. Pop them, with a single rifle round, and they'll blast apart, damaging enemies in the real world. They are essentially exploding, hidden, organic barrels. ...In shroud mode, too, occult symbols etched into the masonry are transformed into holes in walls that BJ can simply step, shoot, or lob a grenade through."
The Allies must blow the towerdoor, and bring the books to the transmitter. Axis have to prevent this.
Fixed a bug in the script (thx to Lynxx), which needed a change in the bsp. The bug is: When the cannon is fired, also the backgate gets blown and allies can't defend the objective. So Axis can Spawn near the rear entry, and get it. ~peyote
The Axis war machine is running out of money to keep there war effort going, they have heard of a ancient temple that has a stash of gold that could keep the war going for years, allied intelligence has picked up the information thru informants and have started to secure the area.
Get hold of a damaged tank, repair it as use it to blast the main entrace of the allied Fortress. Then infiltrate, get the keycard and get the 5 charges to the rocket to blow it up.