DEW reworked his skinpack to make it compatible with NQ 1.2.5 He also improved the look of the playerskins again and added improved HUD icons. At Level 9 all players wear the default officercap.
A few tweaks to the Wolfenstein gameplay, started mainly as a proof of concept for pre-SDK modding. See Modding.txt in the modding folder for more info and for a list of the changes.
NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be released. For now I just try to deliver an old feeling like RtCW.
hannes already created a pro-mod for ET:QW, now he surprises the community with WolfPro. Please take a look in the changelog to see what he already fixed and changed without SDK.
Der RoN Clan | Realm of Napalm präsentiert seine vierte Map namens RoN Castle Duel Final. Die Map wurde für das Duell (1vs1) entworfen, kann aber auch verwendet werden, um mit bis zu 12 Leuten (6vs6) herumzuballern. Entwickler der Map ist #RoN.et'ScorpioN?. Wunderbar für das kleine Gemetzel zwischendurch...
English:
The RoN Clan | Realm of Napalm presents it's fourth map named RoN Castle Duel Final. The map has been developed for duels (1vs1), but also can be used for matches with up to 12 players (6vs6). Developer of the map is #RoN.et'ScorpioN?. Great for the small massacre in between...
Leading to several problems, Wolfmap.de has changed the provider for its domain. All the problems experienced will be fully solved as soon as DNS records are updated; this operation will take several hours.
This map is made for the 'Wolfenstein: Enemy Territory' mod 'True Combat: Elite'. It's based on the all-known Counter-Strike map de_dust. It also have some improvements, that the original map don't have (some new paths etc.).
Short description for objective play: Terrorists have to destroy one of the bombsites (A or B), Spec Ops have to defend them. Screenshots can found here.