Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Don't get stoned on your way to the objective private! Move...
Steal the Radar Prototypes and escape with the Truck.
This version contains a very important bugfix! So people who are playing beta 1 or 2 should definitely install this version to prevent the generator bug!!!
Beta 3 changes:
removed the bug where the yard doors stayed open oder stayed closed when the generator was build or destroyed while the doors where opening or closing
Axis took the village under their control and used it as their control center for upcoming missions. Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure two boxes full of very important and top secret documents! Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents!
The thing what many people has been waiting: Enemy Territory - Quake Wars is now release-ready! With this information we can expect a demo in few weeks, couple weeks before the official release. Game will be released (as you know) September 28th in Europe & Australia and October 2nd in North America.
Quote from the official announcement:
QUOTE
We could never have dreamed that before we had even released the game, we would have had over 100,000 posts on the game's forums, over 80,000 registrants for the Betas, or that we would meet thousands of you in person in London, Los Angeles, Dallas, New York, and Germany on the many ETQW tours and events we've attended.
...
Of course this is just the beginning of the next phase – that of the ongoing support for Enemy Territory: QUAKE Wars. Our first goal after completing the game's demo (planned for release in mid-September - we're working on that right now) will be to watch closely and address any issues that come up in the first few weeks after the game's release.
Wolfenstein creative director Eric Biessman has told VG247 that Wolfenstein isn't just another WWII shooter. In fact, according to the developer, it's not a WWII game at all.We said: "Why should we be excited? This is just another 'spooky' WWII FPS, right?"
Eric said: "There's a lot to be excited about in Wolfenstein! The core gameplay of Wolfenstein is based on fast-action, visceral combat and heavy-duty firepower. Looking deeper at the game, you see that it's set in a very compelling universe. While the game is set in WWII, it's not a WWII game - that's like saying the Indiana Jones movies are WWII movies."
"Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play - we don't have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us."
"When we started development of the game we asked ourselves, 'What if?' What if the Nazis had access to an unlimited power source? What if the Nazis could create beam weapons? What if the Nazis could create suits of powered armour? It was pretty cool to imagine the possibilities and see them come to life in Wolfenstein."
Brink back in action the Gouvernator with this skinpack made by thunderpwn. Not only the playerskins are changed, also changed the design of a few weapons and sounds.
I don't know if anyone still knows the map 'mp_dam' for RTCW, it was released by SD for the game some years ago and is based on the corresponding singleplayer level 'dam' of RTCW. I personally think it's not really suitable for multiplayer gaming but I always liked the scenery and therefore made a little conversion. Don't expect too much from it, it's pretty much like the good old mp_dam; I left the gameplay widely untouched. There's an entry in .sl-database of maps called 'et_dam', but it does not provide any info or links and I've neither ever heard nor seen any conversion for ET. If there actually is ... never mind, its a fun project anyway I did in my spare time. :) Probably best played with a maximum of 6-8 players per team. Shouldn't be working well on monster servers with 30+ players for gameplay does not really extend to the other side of the dam, as those old-school players of you will recall from mp_dam. But well, give it a try. See the included readme.txt for more details.
Short description:
General: Allied forces are attempting to destroy an axis dam to flood the military installation below. Allied objectives:
- Breach the lower service halls - Secure the generator control room - Destroy the Main Road Doors - Breach the lower dam tunnels - Breach the upper dam stairwell door - Destroy the main water regulator (main obj. , referred to as "Main Generator" by vo's in-game)
Axis objectives:
Pretty much a no-brainer, you can certainly guess them by the above ones. :)
The control room flag moves the spawns - if allies take it, they spawn there and move axis spawn to the dam quarters and vice versa. Oh yes and: the map is dark, as was mp_dam. If peeps don't like it, I'll make a brigher b2.
Please report bugs. I not in a clan and am therefore heavily dependent on your feedback.
FileFront has been acquired by the original founders of the site and will NOT be suspended as previously announced. This is NOT an April Fool's Joke. After learning about Ziff Davis Media's plan to shut down FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media.
After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.