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Meister Gandalf - 75 days 23 hours 13 minutes agoHappy Easter ihr Halunken
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Written by Wolfmap.de, Apr 12 2009 at 01:04

Maps/Mods
The Allies have occupied the ghetto and have set up a gang house. The Axis must push the Allies back to the gang house, get a tank there to break into the gang house, and steal their combat maps.

Special stuff:

  • Moving girls added by [UJE]C
  • Funny sounds
  • Chopper for getting to objective
  • Alarm when there are axis on the roof

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 11 2009 at 23:22

Maps/Mods
The previous version was an unfinished version for testing.
This is the real 2nd version.

Allies have to destroy the power generator to the bunker forcefield. Then blow the bunker doors to the golden joint. Fight your way trough the streets and canals of Amsterdam. Don't get stoned on your way to the objective private! Move...
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 11 2009 at 22:13

RtCW/ET
An unlikely yet choice location for snipers to duel it out. GL and HF!
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 10 2009 at 21:08

Maps/Mods
Steal the Radar Prototypes and escape with the Truck.

This version contains a very important bugfix! So people who are playing beta 1 or 2 should definitely install this version to prevent the generator bug!!!

Beta 3 changes:

  • removed the bug where the yard doors stayed open oder stayed closed when the generator was build or destroyed while the doors where opening or closing
  • the getaway is not that easy anymore
  • some brushwork
  • sounds and messages
  • textures
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 10 2009 at 13:32

Community
Juu, a music producing hobbyist and ex-gabber DJ made two techno tracks that use the W:ET sound files.

Download:
--> Juu: Where to?
--> Juu: Grenades

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 10 2009 at 01:03

Tools
The team of cidelcorp.fr made a small tool to decompile maps from ET, RtCW & Q3. It has a function to clarify the result after the decompilation.

Download:
--> Decompilateur v1.1.2

The program is in french. If you're interested in translating it, contact cidelcreateur[nospam]hotmail.fr

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 09 2009 at 16:56

Maps/Mods
Axis took the village under their control and used it as their control center for upcoming missions. Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure two boxes full of very important and top secret documents! Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents!
» read more on Wolfmap.de
Written by Splatterladder-Forum, Aug 24 2007 at 22:34

Maps/Mods
Bramburg Dam (et_dam) Beta 1

I don't know if anyone still knows the map 'mp_dam' for RTCW, it was released by SD for the game some years ago and is based on the corresponding singleplayer level 'dam' of RTCW. I personally think it's not really suitable for multiplayer gaming but I always liked the scenery and therefore made a little conversion. Don't expect too much from it, it's pretty much like the good old mp_dam; I left the gameplay widely untouched.
There's an entry in .sl-database of maps called 'et_dam', but it does not provide any info or links and I've neither ever heard nor seen any conversion for ET. If there actually is ... never mind, its a fun project anyway I did in my spare time. :)
Probably best played with a maximum of 6-8 players per team. Shouldn't be working well on monster servers with 30+ players for gameplay does not really extend to the other side of the dam, as those old-school players of you will recall from mp_dam. But well, give it a try.
See the included readme.txt for more details.

Short description:

General:
Allied forces are attempting to destroy an axis dam to flood the military installation below.

Allied objectives:


- Breach the lower service halls
- Secure the generator control room
- Destroy the Main Road Doors
- Breach the lower dam tunnels
- Breach the upper dam stairwell door
- Destroy the main water regulator (main obj. , referred to as "Main Generator" by vo's in-game)

Axis objectives:

Pretty much a no-brainer, you can certainly guess them by the above ones. :)

The control room flag moves the spawns - if allies take it, they spawn there and move axis spawn to the dam quarters and vice versa. Oh yes and: the map is dark, as was mp_dam. If peeps don't like it, I'll make a brigher b2.

Please report bugs. I not in a clan and am therefore heavily dependent on your feedback.

Link:
https://rapidshare.com/files/51060411/et_dam_b1.rar
Size some 7 MB, roughly.

Some screenshots:

» read more on Splatterladder-Forum
Written by Wolfmap.de, Apr 08 2009 at 16:17

RtCW/ET
Machinimas regarding to W:ET made by Nudels. It's really worth to watch them all at YouTube.
--> ET Timeout Finale

--> GameStream #1
--> GameStream #2

--> ET Lession #1: Spawncamping
--> ET Lession #2: Cheating

--> ET:QW Promo

--> ET X-Mas 2005
--> ET X-Mas 2007

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 08 2009 at 15:34

RtCW/ET
Wolfenstein creative director Eric Biessman has told VG247 that Wolfenstein isn't just another WWII shooter. In fact, according to the developer, it's not a WWII game at all.We said: "Why should we be excited? This is just another 'spooky' WWII FPS, right?"

Eric said: "There's a lot to be excited about in Wolfenstein! The core gameplay of Wolfenstein is based on fast-action, visceral combat and heavy-duty firepower. Looking deeper at the game, you see that it's set in a very compelling universe. While the game is set in WWII, it's not a WWII game - that's like saying the Indiana Jones movies are WWII movies."

"Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play - we don't have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us."

"When we started development of the game we asked ourselves, 'What if?' What if the Nazis had access to an unlimited power source? What if the Nazis could create beam weapons? What if the Nazis could create suits of powered armour? It was pretty cool to imagine the possibilities and see them come to life in Wolfenstein."

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 07 2009 at 18:48

Mods
Brink back in action the Gouvernator with this skinpack made by thunderpwn.
Not only the playerskins are changed, also changed the design of a few weapons and sounds.

Download:

--> Terminator


» read more on Wolfmap.de
Written by Wolfmap.de, Apr 07 2009 at 12:58

Maps/Mods
The Allies must destroy the axis rockets. Axis have to defend their rockets.
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 05 2009 at 12:12

RtCW/ET
whoosaaa converted the mapping sites of 2bit, paZur and Haradirki into PDF form to save the tutorials so that you can read them offline.

Download:

--> ET Mapping Sites in PDF
» read more on Wolfmap.de
Written by Wolfmap.de, Apr 02 2009 at 08:27

Community
FileFront has been acquired by the original founders of the site and will NOT be suspended as previously announced. This is NOT an April Fool's Joke.
After learning about Ziff Davis Media's plan to shut down FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media.

Read the original statement here.

» read more on Wolfmap.de
Written by Wolfmap.de, Apr 01 2009 at 18:26

Maps/Mods
After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.

» read more on Wolfmap.de
  
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