The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving is clearly in advantage.
PK3 Creator made by Flippy is a small application that can help you create your PK3 map file. It uses a simple user interface that allows you to quickly locate and select all the required files. The user interface makes it nearly impossible to forget files!
You don't even need to remember in which directory certain files should be located; PK3 Creator handles everything for you. You simply press the button of the required file, and you are brought immediately to the correct directory where your file will be waiting for you.
In addition, PK3 Creator can automatically find and add up to 95% of all required files,if they are available, after selecting the BSP file. It automatically finds the following filesbased simply on the name of the BSP file:
the Lightmap Directory,
the Tracemap tga file,
the Script file,
the Objective Data (objdata) file,
the Arena file,
the Sounds file,
the SPS file,
the Loading Image,
the Commandmap Image,
the Locations (_loc.dat) file.
It also reads the BSP file itself and finds every Texture, Shader and Model you may have used.
In conclusion: if you have organized all the above files properly in your W:ET mapping installation, all you need to do is select your BSP file and choose "Export To PK3" and you're done!
This cartoon-like looking and animated skeleton playermodel for the coverts of both teams was made by eCo|ischbinz to celebrate the first birthday of his clan.
This texture modification was developed in order to give Wolfenstein: Enemy Territory more detailed textures. All textures appearing in the stock-maps are doubled in size, got decent bumpmapping and were saved with maximum quality.
CptnTriscuit putted together a little pack of source files (.maps & .scripts) of a couple versions of his map, baserace. Unfortunately, he still can't find the .map for the final version, but a in-progress development .map is included; and that has all relevant entities and scripting. If he locate that final .map he'll add it later on.
The open source project "Game Scanner" is a lightweight, non-bloated and low-memory footprint free software for easy browsing of your favorite or any supported internet game servers without starting the game itself.
With just an instant of an click and you're away to join the selected server. It also supports features such as RCON*, in-game minimizing (for fast and easy switching between desktop and the game) and keeping track of your buddies to see which server they currently is playing on. Integrated mIRC status messaging when joing servers.
This is an enhanced version of wolfcam, with some added features. You can watch a demo from other player's point of view, with ETpro hitsounds, aim statistics, player names, and even a 'warpometer'.
There are now some news available about TeamSpeak 3 client:
TeamSpeak 3's Core Architecture OK, for all you techies and brainiacs out there, we are developing the client in two layers, the core part which we usually refer to as the ClientLib and the interface part which we call the ClientUI. The ClientUI uses the ClientLib to do all the interaction with TeamSpeak 3 servers (like connecting, disconnecting, creating channels, etc). The ClientUI is responsible for the user interface (hence UI), as it presents the user with dialogs and windows showing information retrieved from the ClientLib (e.g. the channel list in a tree view) and it allows the user to issue commands (e.g. right click on a user and kick client) that are submitted into the ClientLib which carries the command into execution. The advantage of this modular approach can easily be seen from a developer's point of view. When anybody wishes to create an entirely new user interface, he just takes the existing ClientLib , and substitutes our ClientUI with his own completely custom interface.
The four boxes at the top are the things a regular user is most likely to encounter.
The 'graphical user interface' (Qt) is the main TeamSpeak 3 client application, similar to what you use currently in TeamSpeak 2. Note, however, that TeamSpeak 3 will now natively support Macintosh, Linux, and Windows platforms (hooray!).
The 'console user interface' is currently used for stress testing a TeamSpeak 3 server with bot-like clients, but depending on the lua script (scripting language) it is now capable of doing just about anything you can imagine!
'Telnet' and 'Scripts / Programs, 3rd Party, Web Interface' all use our new powerful query interface similar to TeamSpeak 2's TCPQuery but much more powerful. In addition, the web interface is now an external PHP script which can be used to administer a TeamSpeak server via a web browser.
ClientLib/SDK is a library (dll/so) which makes it possible to interact with the server by using its simple programming interface. So, it provides the possibility to for example connect to a server, mute the microphone, or switch channels. The Capture/Playback/Input components are going to provide a plugin system which allows you to for example write your own playback plugin which streams the output to a shoutcast server in addition to playing it back. Although the UDP protocol is a superior choice for real time voice communication, TeamSpeak 3 will also provide the option of using TCP instead of UDP. Support for TCP connectivity is particularly useful for circumstances where people need to use proxies, or where UDP is completely blocked due to corporate firewalls, etc.
Server is fairly self-explanatory, we will support a database plugin system so for example you can write your own plugin for a completely proprietary database if you wanted to. The server components will also be available as a library version to include into your own application.
Its "Capture The Flag" - but its small and short spawntime - and you can't deliver the objective if the enenmy got yours, and you can't secure your own flag if you got the enemy flag. This map could also fit well for 2vs2 I think. Anyway - hope you will have fun on it.