Southern France, 1942. The Axis found a ruine which can be used perfect as headquarter. The Allies noticed the movement of the Axis soldiers towards this ruine and try to prevent them from capturing this place. Kill the Enemy and you will be victorious!
Rumours say the screenshots of the multiplayer from the upcoming Wolfenstein are leaked. Wolfenstein-Zone.com was forced by Activision to remove the pictures, but I've seen the screenshots are still online on many other sites, so I decided to host them, too.
The official site for the new Wolfenstein game due out this summer, Wolfenstein.com, has been opened and updated with screenshots, concept art, info and even some IM icons! That's right Wolf fans, the site is open with a forum for you and everything with much more on the way. Still to come are 3D screenshots, mission info and webisodes! Get over to Wolfenstein.com and get into the swing of things, it's gonna get hot around here!"
After visiting Wolfenstein.com, my anticipation turned into anger...
Tomorrow night's edition of GameTrailers TV is taking viewers inside Raven Software, developers of the new Wolfenstein title that looks to set itself apart from pervious incarnations of the popular franchise by being all bad-ass and mysterious. Gamers will get a first-look at one of the game's bosses, exclusive new gameplay, cut-scenes and more as they prep for Wolfenstein's release on the PS3, 360, and PC later this year..
GameTrailers TV airs Friday night at 1 AM Eastern/Pacific on SPIKE TV (10 PM PST on Direct TV).View a promo for the show and see some Wolfy footage after the jump.
Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.
During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelsfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future.
Calculation of LOD for playermodels (Level Of Detail):
The user can manually adjust the LOD-Minimum per surface, and see the model-detail change on screen. Every ET playermodel needs a so called (pre-calculated) collapsemap for the game to be able to render the model correctly. If a playermodel does not contain this LOD-data, triangles will go invisible. This tool can calculate the needed LOD-data. Be aware that LOD works automaticly in-game. Depending on the distance from the viewer, the game will render the playermodel on a different level of detail. If You look at a low detail model up close, it may look 'ugly'. In-game players only see low detailed models when they are far away. (Credits go to Stan Melax for his polygon-reduction routine. I only converted it to Delphi and added a few extra lines of code to it so it works better with non-closed/open models).
Convert .MAP brushwork to a .MD3 model:
Mappers can make a model in Radiant from just brushwork, and use this tool to convert it to an MD3 model. The final model can then be used in Radiant as a misc_gamemodel or misc_model.The tool will check if the .map-file does not exceed the limits for MD3-files (max surfaces/verticles/faces), so not just any .map-file can be loaded and converted to an MD3-model. Any 'common'-shader will not produce triangles, so using caulk is recommended..This option may be fun even for unexperienced model-makers.
Export frames from playermodels to animated MD3:
Save a selected range of frames to an animated MD3. Tags are also exported, so the mapper is able to attach other models to the final MD3.
Combine frames from MD3-files into one final MD3:
With this option the user can create animated MD3 models from a combination of frames from other MD3 models.
The map is located in Russia, Metro. Its rainy and you can't hear the enemy steps. There are many places to hide, but the ones moving is clearly in advantage.