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best map rating: 19.32
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best overall rating: 19.32
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most time played: 3.9 hrs
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$mart - 37 days 19 hours 18 minutes agoIt's a masterpiece, thanks Teuthis !
Teuthis - 40 days 15 hours 48 minutes agoToday I released two new versions of goldrush, named Goldrush Revival v1 and v2
Reggyman - 54 days 22 hours 35 minutes agoa only ae sniper challenge server would be great again
Teuthis - 81 days 11 hours 7 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 81 days 22 hours 9 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
Recent forum posts Recent forum activity
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macbeth - You will not be forgotten
DoubleDragon 37 days 8 hours 7 minutes ago
New Maps: Goldrush Revival v1 and v2
Teuthis 40 days 15 hours 38 minutes ago
New Maps: Goldrush Revival v1 and v2
Teuthis 40 days 15 hours 39 minutes ago
CLAN-REGISTRATIONS: W:ET Clantag - Register/Questions - Topic
schnoog 72 days 12 hours 35 minutes ago
[map] Grotli winter edition
Meister Gandalf 92 days 5 hours 8 minutes ago
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Written by Wolfmap.de, Dec 20 2008 at 18:44

Maps/Mods
There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy. Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual. There are unlimited ammo boxes dotted around the map to provide constant ammo supply. There are no obstructive doors, and nothing to build. The glider is pre-built. It has been provided with an entrance on both sides. The glider can be flown by anyone, and can be shot down by any weapon. When it completes its flight a new one is immediately created at the outpost. The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built. The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
» read more on Wolfmap.de
Written by Splatterladder-Forum, May 05 2007 at 22:30

RtCW/ET
Published on 5th May 1992, today Wolf3D have its 15th birtyday!
happyb.gif Wolf3D!
Something about Wolf3D:
Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992 for DOS. The game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein.
Read more on Wikipedia

» read more on Splatterladder-Forum
Written by Wolfmap.de, Dec 19 2008 at 01:01

Mods
|>B<|Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack.
Compatible with every version of NQ (1.1.0 to 1.2.x).

Download:

--> NoQuarter X-Mas-Mod 2008 v1.1a

Including:

  • snowman on Baserace map (by |>B<|WingWong and |>B<|peyote)
  • ribbons on ammo/medic packs
  • santa/snowman mortar shell (by eCo|ischbinz and eCo|katta)
  • team colored santa hats
  • xmas themed !news mxmas, ingame sounds (few of them by Hewster from Santamod)
  • xmas colored effects
  • xmas themed satchel, mine flag and neutral marker flag
  • snowball grenades
  • new faces
  • aura sprites
  • class symbols on the clothes

Version 1.1a changes:

  • fixed rank signs on the field caps
  • added Easy Company's smoke mod
  • changed aura sprites (medic sprite based on Easy Company's medpack model)
  • Santa hat mod: default is a red or blue field cap for every class and you can wear the santa hat only if you reach the General of the Army/Feldmarschall rank (because of game limitation the soldier class wears the santa hat by default)
  • included fix for basereace winter map
  • added candy stick landmine markers
  • changed the color of the ribbons to green


» read more on Wolfmap.de
Written by Wolfmap.de, Dec 18 2008 at 12:49

Community
Splash Damage is sending out christmascards to homepages who write about their christmas project and spend £50 to Baird's Tapir Project.
The card is drawn by Laurel 'Tully' Austin and Ed 'BongoBoy' Stern added a christmas poem to it.
In this spirit, merry christmas and save the tapirs!

We're Splash Damage, developers
Of Enemy Territ'ry
Multiplayer First Person Shooters
Played upon your PC.
We're working now on something new
Cross-platform, without peer
But right now all we want to do
Is spread some Christmas cheer.

Splash Damage loves the Tapirs
Unknown in Bethlehem,
But post this on your website
And we'll give some dosh to them.
They dwell in Costa Rica
And to prove we're not all talk
We'll sponsor a research project
At SaveTapirs.org

Links:

--> Baird's Tapir Project
--> Splash Damage Christmas Tapirthon 2008
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 18 2008 at 10:51

Maps/Mods
This is a small map I made while Practicing using GTKRadiant with Wolf:ET. Each floor requires a different stance to see properly out the windows. There is Access to the roofs, And in mapping terms, there is a kill brush over the ground to stop people crossing the river. ~[GG]Simon
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 14 2008 at 23:55

Mods
Christmas time comes. This year I present a pack of the best X-Mas changes for a big server (That means, much changed but only little size of this file!). It was made for the Prime Squadron Community and Ischbinz from the Easy Company helped me very friendly. Feel free to add it to your server. ~Pancake

Download:

--> Christmas Pack 2008

15 Changes in exactly 1 MB:

  • Allies hat green
  • Axis hat red
  • Mine Skin tree
  • Knife changed to a wand
  • Grenades changed to snowballs
  • Ammo & Medic packs changed
  • New X-Mas progressbar
  • Mortar shell is a Santa
  • Flags (Axis & Allies) changed
  • 2 News files:
    • !news xmas - "Achmed the dead Terrorist: Jingle Bombs"
    • !news hoho - "Hohohoho"
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 14 2008 at 15:30

RtCW/ET
1Up got the chance to talk about the upcoming new Wolfenstein with Raven's Creative Director, Eric Biessman. The new treats include info on how Raven and id Software are working together on the title as well as more specifics on gameplay and the storyline.

Read the interview here:

--> Interview @ 1Up

Thanks: Planet Wolfenstein

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2008 at 16:55

Maps/Mods
The alies have to escort the tank to the santa's building and destroy the presents there. Axis have to stop the allies.

Special stuff:

  • 2 moving trucks
  • 1 funny car that flies to objective
  • A carnaval train
  • some christmas sounds
  • a giant carnaval wheel
  • a Carousel

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2008 at 16:40

Maps/Mods
It's Christmas time. Two Sites in the christmas spirit also a little carnaval too. So snipers can have a good time and get in the mood for christmas this year. It's just a funmap no realism in this one so have fun with it. I wanna wish everyone a merry christmas and a happy new year!

Extra features:

  • Carousel
  • Farrywheel
  • Slide track to fly over the other site
  • and lot's of fun

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2008 at 13:06

Maps/Mods
Set in the country manor of the board game Cluedo (Clue in the U.S.), there is no real scenario - this is played just for laughs as a break between "proper" maps. Each game lasts about 10 minutes. Axis spawn in the Ballroom (centre top of the map) and Allies in the Hall (centre bottom).

A flag then randomly spawns in one of the seven other rooms. The upper edge of the room's walls glow white when the flag is active inside.

The flag can be captured by either team, giving the white glow an inner blue (allies) or red (axis) core to show the current possessor. When the flag is held for a total of 90 seconds by a team it is secured and removed from the map. The white glow is removed and the inner core remains to show that the room has been fought over and which team secured it.

This process is repeated until one team has secured four flags and is victorious.

Players can move freely between the rooms and enter the cellar. The doors are glass lined so that players are aware of anyone camping the other side, which is legitimate and likely to be the case.

Each room can be entered or exited through its windows, and the four corner rooms have secret passages which link them. Players can also move around and over the building.

Each of the seven flag rooms has a trap which is activated by the lever in the corridor outside the room. Once a trap is activated it cannot be re-used for 30 seconds.

The traps make the interior of the room uncomfortable or downright dangerous for its occupants, which helps to shift players camping the flag. The player activating a trap is teleported to a location outside the room, so he can witness the carnage he has caused.

To make things even more lively, the players will find there are all sorts of places that engineers can plant mines to surprise the unwary...

The action is fast and frantic, with low respawn times to ensure all the players stay in the thick of it.

Recommended for teams of between 2 and 12 per team.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 12 2008 at 20:54

Mods

The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. Alpha 0.3 is released!

Download:

--> East Front (Alpha 0.3 - Full Version)

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage: EastFront.co.nr


Changes & Fixes:

  • Improved weapon accuracy code.
  • Added missing map textures.
  • Enabled tiger tank.
  • Fixed code for setting up a permanent MG42 or Browning on a ledge.
  • Fixed missing tank model bug.
  • Added kill log messages specific to the new guns.
  • Lots of bugs fixed.
  • Lots of other misc stuff...
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 11 2008 at 00:08

Tools
Ever wanted to browse through all models from Your Wolfenstein-ET game? Animated and textured? This tool provides the means to see the information stored in an MD3 model-file and it also displays the model in a 3D-view. Once you've loaded a model, all MD3-internal data is listed on.

Download:

--> MD3-Viewer 1.00
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 09 2008 at 23:32

Mods

One day after the release of Alpha 0.1 the EF-team released a update to patch their total convertion to Alpha 0.2.
You can download the update (16 MB) here or you download the patched version (246 MB) here.
Read below the list of changes and fixes.

Download:

--> East Front (Alpha 0.3)
East Front Servers:
For ET 2.55: 85.17.181.25:27910
For ET 2.60b: 85.17.181.25:27960
For ET 2.60b: 208.43.15.3:27960
Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage: EastFront.co.nr


Changes & Fixes:

  • Fixed missing map textures.
  • Fixed command posts on stalingrad.
  • Added ability to pick up any non-heavy gun. Soldiers can pick up any gun.
  • Fixed AI to pick up weapons when they run out of ammo.
  • Changed some tanks on some maps to APCs, so players can have a mobile health/ammo supply.
  • Improved vehicle movement.
  • Changed vehicle loading from loading all of them at startup to loading them as required.
  • AI will now avoid explosions (grenades/dynamite/arty/airstrikes/etc) most of the time.
  • AI will now to to avoid barb wire better.
  • Disabled some unused particle systems to free memory.
  • Improved AI vehicle driving a bit.
  • Fixed some issues with character skins.
  • Fixes issue with the spawnpoints on radar map.
  • Lots of other misc stuff...

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 08 2008 at 18:56

Mods

Finally the team of East Front released their mod in a first public alpha! A lot of nice features like driveable tanks, bot and automatic waypoint construction, new mods and game modes are included.
Join one of their public servers (yes, EF works with ET 2.60b and 2.55) and check out this long awaited mod!
You better download the mod first (236 MB), then extract the folder ef with all the content to the root-directory of ET.

Download:

--> East Front (Alpha 0.3)
East Front Servers:
For ET 2.55: 85.17.181.25:27910

For ET 2.60b: 85.17.181.25:27960

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage: EastFront.co.nr


Eastfront Features:

  • Drivable Tanks
  • New maps, with Eastfront theme.
  • New Soviet team.
  • New Soviet and German weapons.
  • More new Soviet and German weapons!
  • Antitank Cannons, APC's.
  • New Gametypes: Supremacy and CoOp.
  • New Bots, Automaticly Generates waypoints for each map.
  • New NPC's, Bots who don't take player slots, (max 256 Npcs) also used for CoOp gametype.
  • New atmospheric system.
  • Gamemodes: Realistic damage and Enemy Territory damage.
  • And alot more small and big features

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 07 2008 at 13:37

Tools

Contrary to Wolfenstein: Enemy Territory, Return to Castle Wolfenstein doesn't support HTTP Downloads in-game. This is where this little application comes in handy. It's a lightweight tool, written in .NET that automatically closes down the game, downloads the map from HTTP and afterwards reconnects you to the server you were playing on.

It works on all versions of RtCW, including 1.0, 1.33 and 1.4, as long as the in-game download system is enabled on both client and server.

Download:

--> RtCW Map Downloader 0.8

Requirements:

  • RtCW (1.0, 1.33 or 1.4)
  • NET Framework 2.0
  • Downloads must be enabled on both client and server (sv_allowdownload 1 & cl_allowdownload 1)

Note:

You can view a list of supported maps on the website. You can also add maps and download URL's.
» read more on Wolfmap.de
  
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