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Mr. Hopper!
played on Servers: 3
Spectator
Damn, I'm good!
best map rating: 33.64
Lucifer in as_carentan
Call me god!
best overall rating: 33.68
Lucifer
U don't have a woman?
most time played: 5.3 hrs
ETc|GammaRay
The best place
F|RECRUITING XP ...
ShoutboxShoutbox
Teuthis - 15 days 14 hours 41 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 16 days 1 hour 43 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
bugs - 16 days 16 hours 5 minutes agoFrohes Neues!
Teuthis - 17 days 16 hours 12 minutes ago@$mart assuming I quickly make another goldrush version, do have someone who can do the waypoints?
Teuthis - 18 days 10 hours 11 minutes ago…since clans prefer playing the 20 yr old graphic settings, I can’t make a new goldrush map
Recent forum posts Recent forum activity
Topic Poster Last activity
CLAN-REGISTRATIONS: W:ET Clantag - Register/Questions - Topic
schnoog 6 days 16 hours 9 minutes ago
[map] Grotli winter edition
Meister Gandalf 26 days 8 hours 42 minutes ago
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 118 days 15 hours 52 minutes ago
Changes here, changes there.....
Meister Gandalf 159 days 9 hours 33 minutes ago
macbeth - You will not be forgotten
Estorado 160 days 23 hours 27 minutes ago
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Written by Wolfmap.de, Dec 06 2008 at 15:26

Mods

The team of East Front released a few news to their website with interesting screenshots and informations.
Two good things: There working on a version for ET and a release is planned for this month!

--> East Front Website
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 06 2008 at 15:18

Maps/Mods
Avoc reworked fueldump a bit, the map is npow set into a snowy silent-night scenario with christmas decoration. He also added a few extras into the map like new buildings and smaller changes for the map itself. Allies have to blow up a gigantic snowman instead of the fueldump.

UPDATE:

|>B<|Molotov released a scriptfix wich prevents the server is crashing when allies try to autospawn at CP, because some spawnplaces was missing. He added the missing spawnplaces and a few other minor tweaks from ETpro (like 2nd Axis spawn at the truck and a bit more).

Like always, the scriptfix is added into the downloadfile, so please download the map anew so you can add the fix to your server.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 04 2008 at 17:02

Maps/Mods
An abandoned area on the outskirts of Marrakech is the localization of the germans secret bank. There are missing gold bars which were lost by Allied forces during fights in the Northwest Africa. Now a new battle must take place to decide finally who becomes the new leader of World War 2!

UPDATE:

Added a official scriptfix into the downloadfile.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 03 2008 at 16:51

Maps/Mods
The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.

Two different scriptfixes:

axislab_final_docus.zip
  • Allies must steal a secret document indstead of a nuke
  • The sewers gate is not destructible to prevent a quick game end

axislab_final_nuke.zip

This pk3 fixes a scripting issue where the nuke can get stuck.

If you want use the fixes put the pk3 in the etmain directory OR use the mapscript in your mod's directory. |>B<|Molotov

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 02 2008 at 18:11

Maps/Mods
The Axis forces are launching a counter offensive on the Island of Alderney. Axis must infiltrate the Allied forward command and destroy the radio before the Allies can call for reinforcements.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 30 2008 at 22:09

Maps/Mods

Well, not much to say. 11 objective maps and 18 fun maps, all with the more or less unique japanese style in look and gameplay.
Check them out, I'm quite sure you'll find a map wich fits to your server.

Download:

--> Japanese Mappack
» read more on Wolfmap.de
Written by Splatterladder-Forum, Apr 20 2007 at 09:40

ET: Quake Wars
This is an interview with Paul "Locki" Wedgwood, the owner and creative directory of Splashdamage.

Q: How big is the installation size of the final game?
Locki: It will all match to one DVD, but we dont know the exact installation size yet. It also depends on how big your cluster values are set to on your harddrive and if you are using a FAT32 or NTFS partition. But it will definitly fits on one DVD.

Q: How big is a average Map which is using the Mega Texture Technologie?
Locki: A normal Megatexture starts at about 6 GB Source Image. Its 32 000 squarepixels large and that includes various properties. We compress that to a file which is about 300 - 400 MB per Map. This will use abour 30-40 MB of Memory in the game itself. Thats a brilliant system beacause we are starting at 6 GB and at the end it just uses about 40 MB of RAM on your computer.

Q: is it possible to disable the vehicles that you dont have any vehicles on a normal map? A lot of our users are playing RtCW and W:ET since years. they like to have the same feeling to play like in their old game.
Locki: There is no mode to play our maps without any vehicles. But we have some maps in our game which are comparable with the old W:ET or RtCW Maps. Not every map features the same vehicles and for sure not the same amount of Vehicles. Some Maps have more and some have less vehicles. But to accomplish your targets you always have to be on foot. The vehicles can't help you there. So we have a lot of Maps which are focused on foot-combat.

This is just one part of the interview, read the whole interview here on Sl.Forum!

» read more on Splatterladder-Forum
Written by Wolfmap.de, Nov 29 2008 at 18:46

Maps/Mods
In the Axis search for religous items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas Star". If the Axis forces succeed in their quest then a whole world celebrating christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war.

|>B<|Molotov made a fix that the town door is built from the beginning of the map to prevent that the map ends very fast.

Place the pk3 file into the etmain directory or add the mapscript to your server mapscript directory.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 28 2008 at 23:52

Maps/Mods
It's a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

Daniel & Roland made an additional pk3 for this map:

  • Scoreboard changed for baserace_b3c Winterversion by |BS|Sunny
  • added missing command map shader
  • allies spawnpoint fix on ET 2.55

Changes:

  • FPS Increase
  • Winter Theme
  • Atmosphere Effects
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 28 2008 at 23:29

Maps/Mods
Trickjump, Gammas, Halfbeat
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 28 2008 at 09:48

Tools

qConnect0r is a script that automatically generates a set of *.cfg-files from your favourite servers so that you can easily connect to them while being ingame without being forced to minimize or quit your game.
Everyone who is sick of minimizing the game to copy & paste the new ip or completely shutting down the whole game to re-connect through a gameserver-browser needs it.

qConnect0r Website:

--> qConnector v1.0

Features:

Customizable menu-colors
Change the default colors for the ingame-menu to what you like/see the best.

Supported & tested games:

  • Quake 3 (Arena)
  • Return To Castle Wolfenstein
  • Wolfenstein: Enemy Territory
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 28 2008 at 09:42

League

From saturday the 6th december 12 o'clock am (UTC+1) till sunday the 7th december 12 o'clock am (UTC+1) occures the first event in our FightNight series on our Psycho (etpub).

Server:

ET: "psycho.btcclan.de:27960" (78.46.49.172:27960)
TS: "ts.btcclan.de:8767" (78.46.49.172:8767)
Mumble: "mumble.btcclan.de:64738" (78.47.105.65:64738)

Fight with and against |bTc|, your friends and other players. Dispute for your team and your XP to become the "psycho". The three players with the highest experience points (XP) win fancy prizes.

Winnings:

First place:

welcome message on |bTc| server connect, t-shirt, package coffee, surprise egg

Second place:

t-shirt, surprise egg

Third place:

t-shirt
Members of |bTc| can't win. No bots! Well selected maps!
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2008 at 23:04

Maps/Mods
The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.

The textures are only changing in this map.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2008 at 22:41

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

The textures are only changing in this map.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2008 at 17:21

Maps/Mods
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.

This is a small map of 20 mins duration, centred on the Axis attempts to enter the house and obtain the plans, best for 6-16 players per team.

Changes:

  • Moved the CP to the other side of the map, giving the allies a better chance to defend it in the end game.
  • Also made most doors permanently open, to cut down on door slamming noises.
  • The alt-script mini pk3 has a revised script to autospawn the allies in the pavilion if the axis deliver the docs to the CP.


Gameplay:

Axis initially spawn at a building nearby, but they can quickly enable their paratroopers to attack by damaging the AA gun or the AA gun controls. With either of these out of action, the Axis spawn location is randomly changed to any location on the map for each Axis respawn. This allows the Axis team to attack from potentially any direction.

Allies need to repair both in order to force the Axis back to the original spawn.

The main Allied spawn is in the basement. There is an Allied-only flag in the pavilion, which if captured gives the Allies the option of spawning outside the house.

To get into the house, Axis must either dynamite the main entrance (non-repairable) or satchel either of the stairwell doors (repairable).

The Key must be taken from the ground floor dining room to the safe in the top floor study. To get into the study either of its doors must have been destroyed (one by dyna, one by satchel, both non-repairable).

On delivering the Key to the safe, the safe door opens and the Plans can be stolen. They must be taken to the Command Post in the grounds, and the Command Post built to secure an Axis victory.

Although all of the windows visible in picture 3 can be broken, getting out of the house with the Plans is a little trickier than it seems, as the broken windows are too narrow to jump through.

In this map Axis Cov Ops can set booby traps at the AA gun and AA gun controls in an effort to safeguard the paratroop attack from interruption. The booby traps are detonated if an unwary allied soldier touches the faint translucent white bar that reveals their presence. Allied Cov Ops can defuse the booby traps.

» read more on Wolfmap.de
  
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