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$mart - 38 days 1 hour 59 minutes agoIt's a masterpiece, thanks Teuthis !
Teuthis - 40 days 22 hours 29 minutes agoToday I released two new versions of goldrush, named Goldrush Revival v1 and v2
Reggyman - 55 days 5 hours 16 minutes agoa only ae sniper challenge server would be great again
Teuthis - 81 days 17 hours 48 minutes agoI am working on a new version, and we have someone for the waypoints.
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Written by Wolfmap.de, Nov 27 2008 at 22:41

Maps/Mods
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

The textures are only changing in this map.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2008 at 17:21

Maps/Mods
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.

This is a small map of 20 mins duration, centred on the Axis attempts to enter the house and obtain the plans, best for 6-16 players per team.

Changes:

  • Moved the CP to the other side of the map, giving the allies a better chance to defend it in the end game.
  • Also made most doors permanently open, to cut down on door slamming noises.
  • The alt-script mini pk3 has a revised script to autospawn the allies in the pavilion if the axis deliver the docs to the CP.


Gameplay:

Axis initially spawn at a building nearby, but they can quickly enable their paratroopers to attack by damaging the AA gun or the AA gun controls. With either of these out of action, the Axis spawn location is randomly changed to any location on the map for each Axis respawn. This allows the Axis team to attack from potentially any direction.

Allies need to repair both in order to force the Axis back to the original spawn.

The main Allied spawn is in the basement. There is an Allied-only flag in the pavilion, which if captured gives the Allies the option of spawning outside the house.

To get into the house, Axis must either dynamite the main entrance (non-repairable) or satchel either of the stairwell doors (repairable).

The Key must be taken from the ground floor dining room to the safe in the top floor study. To get into the study either of its doors must have been destroyed (one by dyna, one by satchel, both non-repairable).

On delivering the Key to the safe, the safe door opens and the Plans can be stolen. They must be taken to the Command Post in the grounds, and the Command Post built to secure an Axis victory.

Although all of the windows visible in picture 3 can be broken, getting out of the house with the Plans is a little trickier than it seems, as the broken windows are too narrow to jump through.

In this map Axis Cov Ops can set booby traps at the AA gun and AA gun controls in an effort to safeguard the paratroop attack from interruption. The booby traps are detonated if an unwary allied soldier touches the faint translucent white bar that reveals their presence. Allied Cov Ops can defuse the booby traps.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 25 2008 at 09:46

Maps/Mods
Axis have stashed a lot of gold in egypt. Allies have to get the tank and escort it all the way through egypt land. If they do, then they have to take the axis gold back and escape with the truck so the egyptians will have theire gold back.

Extra features:

  • Flying carpets instead of an elevator
  • Catapults
  • A ghost that will follow you in the long hallway
  • Fun sounds
  • Some scary things
  • I've played a lot with lights to get a good feeling in this map
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 24 2008 at 21:35

RtCW/ET
Changes "Elite Guards" clothes to sexy underwears. Note to parents: Don't worry, they are not naked, just less dressed. Unzip the PAK files inside of the main directory where data files are, and don't rename them, or they will not work. ~William Macau

Download:

--> Return to Sexy Wolfenstein
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 24 2008 at 12:21

Mods
Again a new mod for No Quarter made by pisherman. This time the scenario is set to the war in Vietnam. Because of the larger filesize the mod is splited into three pk3's (one pk3 for the Vietnam-Style, two additional soundpacks, one for weaponsounds and one adds new voicechats), so you can choose what you want on your server. As small bonus every pk3 works stand-alone.
Please take a look into the readme for closer information.

Download:

--> Vietnam-Mod (No Quarter)


» read more on Wolfmap.de
Written by Wolfmap.de, Nov 24 2008 at 11:47

Tools
This Mini-Mod adds interesting developing functions to ET, like for example:
  • Screenshots in JPG & TGA
  • Toggle Fly
  • Toggle Display
  • Third Person View

Download:

--> Schaffermod Developing Tool

It's supposed to work with all mods.Taken from schaffermod.

» read more on Wolfmap.de
Written by Splatterladder-Forum, Apr 06 2007 at 23:04

Splatterladder
You all are welcome to our not-so-brandnew IRC-channel in Quakenet: #splatterladder !!!

We wish that we'll get some nice chat, etc. there about Splatterladder, Enemy Territory, Enemy Territory: Quake Wars and FarCry + all other games in world.

So, again, please visit in our IRC-channel: #splatterladder @ Quakenet!
» read more on Splatterladder-Forum
Written by Wolfmap.de, Nov 23 2008 at 19:37

Mods
If you ever wanted to play ET in ice and snow, here's your chance.
Every map is changed to a snowy scenario (Fueldump and Railgun are reworked). The playerskins are as real as even possible for me, Axis wear snow- and spring/fall-camouflage, the Allies got trenchcoats in dark colours.
Furthermore I included teamspecific weaponskins and command posts, new flags, nUllSkillZ' V6-Voicechat-Icons and a bit more to make this mod a good one.

Download:
--> Winterkrieg (Final)


If you don't like the new style of Fueldump and Railgun, I made an additonal pk3 which switches the maps back to their original style.

Other snow-maps are not affected by using this mod!



» read more on Wolfmap.de
Written by Wolfmap.de, Nov 18 2008 at 15:29

Mods
This Funsoundpack made by shagileo includes all of the taunts of the Age of Empires I game. It was created to add some extra AOE fun atmosphere in the game.

Download:

--> AoE Soundpack

This soundpack includes 25 extra voicecommands for the game Wolfenstein: Enemy Territory. It was taken from the game Age of Empires (expansion) game pack.
It's a small filesize that can be used on every server. It does not affect the other standard voicecommands, it just adds two extra menus.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 16 2008 at 23:10

Maps/Mods
You like japanese? This time you can snipe from two japanese towns high up in the mountains. Two mirrored sides with houses. You can cross by jumping in the waterfall and then you will get on ice. In the ice are two holes where you can jump or slide in and then you are on the other side in the waterfall.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 16 2008 at 14:24

Mods
This mini-mod made by Pisherman adds FireTeamChat-Commands in normal VoiceChat and many Commands appear with an Icon now.

Download:

--> Voicechat Icons

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 15 2008 at 21:32

Maps/Mods
LostParadise map is a tropical island. After its colonization, there was build some military structure. In the nature, the buildings, the towers and the airport you can find some good Sniperspots. Conquer one of the rockets for a flight to the spacestation to have a better view over the large terrain.

Changes since Beta 0.9

  • Some structures added, like the houses, the spacestation, some in the tunnels and more.
  • added interactivity to the rockets.
  • added some lights for the darker rooms.
  • inside the greater bushes are clipshots now, so you are save behind them.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 14 2008 at 19:08

Mods
Tired of immortal rambo medics? This will stop them a bit for sure.
This small mod removes crosshair during game. It simply make the game more realistic and harder.

Download:

--> No Crosshair

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 14 2008 at 15:00

Mods
I created weapon sounds moslty for MP. Theese sounds are not from actual recordings, because recordings don't do any justice to what you would hear IRL.I made theese sounds almost to what I hear at the range, not quite perfect but the fire rates in wolf aren't at all. ~wildturkeyww

Download:

--> SBA Weapon Sounds

Changed Sounds:

Thompson, MP40, Colt, Luger, Mauser, Venom, Grenades, Panzerfaust, Dynamite, FG42, Sten
» read more on Wolfmap.de
Written by Splatterladder-Forum, Mar 25 2007 at 14:56

Splatterladder
Today we relased a new language for Splatterladder: Italian
You can activate it by clicking on Italian Flag avalaible at Sl.Home.
If you might found any error or mistake, please let us know.
» read more on Splatterladder-Forum
  
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