Today the publisher released new material from the singleplayer about the upcoming Wolfenstein. One new trailer and two reviews along with new screens at 1UP and IGN. But there is still no information available about the multiplayer part of Wolfenstein.
"It's been a while since I've posted an update. 0.7 for ET is very very close to being released. A couple minor issues we're finishing up and a bit more testing and we are going to release it. Stability on Windows and Linux servers has been looking really good, and the map support has been updated, so hopefully you will all agree that 0.7 is a huge step forward over previous versions. 0.7 for RTCW will follow shortly after, perhaps even at the same time. After that we hope to put together 0.7 versions for Doom 3 and Quake 4, since we have only released forum test builds of those games. Team Fortress 2 is the next major addition on the agenda, which brings me to my next point...
I wanted to show the first teaser for Team Fortress 2 Omni-bots that I threw together tonight. Here's a link to a capture. Thanks to the modularity of the bot I am able to re-use the code I've written for previous Team Fortress games to get TF2 working in a grand total of about 4-5 days of evening work. I'm working closely with a developer for Valve in fleshing out the expanded bot interface for Half-life 2, so once that is rolled out via steam update I will be very close to being able to release the TF2 bot, and all Orange Box Half-life 2 based games will be available for adding bot support to. Day of Defeat: Source may be a potential target further down the line, but we've also discussed the possibility of a Crysis bot, or maybe doing our own Quake Wars bot. If only there were time to do everything." ~Dr.Evil
While he's best known for creating graphics engines that push systems to their limits, game designer John Carmack is spending a lot of time with mobile gaming these days.
The co-founder of id Software is considered one of the creators of the first-person shooter genre, and his technical influence has kept hardware companies rushing to keep up. So it's a bit surprising that he hasn't yet taken advantage of the most powerful mobile device on the market.
After several screenshots and an teaser it's silent with news about the upcoming Wolfenstein. So we can only sit and wait until the developers release new material to the community. Meanwhile we report like usual about new stuff for Wolfenstein: Enemy Territory, Return to Castle Wolfenstein and Enemy Territory: Quake Wars.
As soon as there's something new about Wolfenstein, you can read the facts (no rumours) here on WolfMap.de.
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
Created using original Wolf:ET treemodels, and imaged in Blender 3D. This pack contains 7 textures to help create the illusion of large area's by adding distant treelines, as in Call of Duty. Useful behind walls, buildings ect. ~RayBan
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
After a lot of effort by the crew behind the ET-ACE mod and anti cheat software 'Anti3' to establish a kind of cooparation between their project and the ETpro team around bani, there now seem to be a possibility of a brighter future for Enemy Territory. The plan of the ET-ACE crew was to implement their new anti cheat technology into the common competition mod ETpro as there didn't seem to be any other way to get their anti cheat software accepted by the broad community.
After months of debates, discussion and applies there seem to be a chance to make this dream happen, as ETpro head bani replied finally and signalised his will to have a deeper look into the ET-ACE project.
Bani wrote: "I'd prefer to see the code tbh. That would prove to me trustworthiness more than anything else. It would also prove to me you know what you're doing
I'd certainly want to have some kind of examination of the code before I'd license something that would be a redistributed derivative work. The blame would come right back at us if anti3 turned out to be a problem (crashes, false positives, backdoors, etc) because we allowed it."
An agreement of bani would probably mean a new ETpro version with an implemented promissing anti cheat technology which already caught former FF player gnajda during the 3on3 WorldCup. Other possibilities would be a stand-alone mod or anti cheat software working alongside ETpro.
This is a small mod for "Wolfenstein: Enemy Territory" made by IndyJones. All it does is just replacing sound files. Now you won't hear annoying "Landmine spotted, check your command map" anymore, just "Landmine spotted". It's very usefull if you don't want to get spammed by spotting landmines... Feel free to use anywhere. Tested on etmain and NoQuarter 1.2.0.
Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!
But first an important info:
From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.
The heart! The brand-new trackercore!
Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.
Improved session-calculation and more statistics
Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.
Individual configurable permanent server-list and detailed server-view
The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.
The turboscanner
Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan') Hence there are more detailed statistics than ever before.
The most important faqs, summed up in a changelog:
30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
changed global ranking The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers. -> a minimum of eight players in the valuation of a session -> it is a alike the ELO rating system -> sessions will be calculated immediately after a 'map-session' -> two session boni (player and global niveau boni)
viewable session-history from the server-view
detailed session-info
server-ranking (beta-test)
prearrangement for mod-ranking
third tab of player-info -> mod-overview (mod-data has to been collected first)
third tab of player-info -> server-based player ranking (ranking data has to been collected first)
multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
new filterable severlist/permanentfilter
sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.
Best regards and have a lot of fun with your freshly polished SL!