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Mr. Hopper!
played on Servers: 4
_______
Damn, I'm good!
best map rating: 32.20
Raisour in Gold Rush [...
Call me god!
best overall rating: 22.81
ETc|Fragidzo
U don't have a woman?
most time played: 3.3 hrs
dange
The best place
F|RECRUITING XP ...
ShoutboxShoutbox
Teuthis - 13 days 16 hours 54 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 14 days 3 hours 56 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
bugs - 14 days 18 hours 18 minutes agoFrohes Neues!
Teuthis - 15 days 18 hours 25 minutes ago@$mart assuming I quickly make another goldrush version, do have someone who can do the waypoints?
Teuthis - 16 days 12 hours 23 minutes ago…since clans prefer playing the 20 yr old graphic settings, I can’t make a new goldrush map
Recent forum posts Recent forum activity
Topic Poster Last activity
CLAN-REGISTRATIONS: W:ET Clantag - Register/Questions - Topic
schnoog 4 days 18 hours 21 minutes ago
[map] Grotli winter edition
Meister Gandalf 24 days 10 hours 55 minutes ago
TCE Test - True Combat Elite Mod Downloadlink
[DooC]*Gauki 116 days 18 hours 5 minutes ago
Changes here, changes there.....
Meister Gandalf 157 days 11 hours 45 minutes ago
macbeth - You will not be forgotten
Estorado 159 days 1 hour 39 minutes ago
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Written by Wolfmap.de, Aug 01 2008 at 01:36

Mods

"It's been a while since I've posted an update. 0.7 for ET is very very close to being released. A couple minor issues we're finishing up and a bit more testing and we are going to release it. Stability on Windows and Linux servers has been looking really good, and the map support has been updated, so hopefully you will all agree that 0.7 is a huge step forward over previous versions. 0.7 for RTCW will follow shortly after, perhaps even at the same time. After that we hope to put together 0.7 versions for Doom 3 and Quake 4, since we have only released forum test builds of those games. Team Fortress 2 is the next major addition on the agenda, which brings me to my next point...

I wanted to show the first teaser for Team Fortress 2 Omni-bots that I threw together tonight. Here's a link to a capture. Thanks to the modularity of the bot I am able to re-use the code I've written for previous Team Fortress games to get TF2 working in a grand total of about 4-5 days of evening work. I'm working closely with a developer for Valve in fleshing out the expanded bot interface for Half-life 2, so once that is rolled out via steam update I will be very close to being able to release the TF2 bot, and all Orange Box Half-life 2 based games will be available for adding bot support to. Day of Defeat: Source may be a potential target further down the line, but we've also discussed the possibility of a Crysis bot, or maybe doing our own Quake Wars bot. If only there were time to do everything." ~Dr.Evil

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 01 2008 at 01:35

RtCW/ET
While he's best known for creating graphics engines that push systems to their limits, game designer John Carmack is spending a lot of time with mobile gaming these days.

The co-founder of id Software is considered one of the creators of the first-person shooter genre, and his technical influence has kept hardware companies rushing to keep up. So it's a bit surprising that he hasn't yet taken advantage of the most powerful mobile device on the market.

--> Read the whole article at Forbes.com
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 29 2008 at 03:00

RtCW/ET
After several screenshots and an teaser it's silent with news about the upcoming Wolfenstein. So we can only sit and wait until the developers release new material to the community. Meanwhile we report like usual about new stuff for Wolfenstein: Enemy Territory, Return to Castle Wolfenstein and Enemy Territory: Quake Wars.

As soon as there's something new about Wolfenstein, you can read the facts (no rumours) here on WolfMap.de.

In cooperation with RtCW 4 ever

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 29 2008 at 02:11

Maps/Mods
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 20:53

RtCW/ET
Created using original Wolf:ET treemodels, and imaged in Blender 3D. This pack contains 7 textures to help create the illusion of large area's by adding distant treelines, as in Call of Duty. Useful behind walls, buildings ect. ~RayBan

Download:

--> Treelines
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 20:12

RtCW/ET
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 28 2008 at 19:33

RtCW/ET
Postal 2 Sounds for ETpro servers. Made by Rh00y of the Free-Clan.

Download:

--> Postal 2 (Beta 2)

Content:

  • Menu sounds
  • Alarm sounds
  • Pro sounds
  • Fight announcement
  • Kill with Knife
  • Build sound
  • Grenade
  • Female voice (3-2-1)
  • Remaining 5 min and 30 sec announcement
  • Allies/Axis win sounds

Fixes in Beta 2:

Alarm sound and Build sound reduced in volume

Installation:

Put the pk3 in the etpro folder and have fun with it!
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 27 2008 at 00:27

Mods
After a lot of effort by the crew behind the ET-ACE mod and anti cheat software 'Anti3' to establish a kind of cooparation between their project and the ETpro team around bani, there now seem to be a possibility of a brighter future for Enemy Territory. The plan of the ET-ACE crew was to implement their new anti cheat technology into the common competition mod ETpro as there didn't seem to be any other way to get their anti cheat software accepted by the broad community.

After months of debates, discussion and applies there seem to be a chance to make this dream happen, as ETpro head bani replied finally and signalised his will to have a deeper look into the ET-ACE project.

Bani wrote:
"I'd prefer to see the code tbh. That would prove to me trustworthiness more than anything else. It would also prove to me you know what you're doing

I'd certainly want to have some kind of examination of the code before I'd license something that would be a redistributed derivative work. The blame would come right back at us if anti3 turned out to be a problem (crashes, false positives, backdoors, etc) because we allowed it."

An agreement of bani would probably mean a new ETpro version with an implemented promissing anti cheat technology which already caught former FF player gnajda during the 3on3 WorldCup. Other possibilities would be a stand-alone mod or anti cheat software working alongside ETpro.

» read more on Wolfmap.de
Written by Wolfmap.de, Jul 25 2008 at 21:37

Mods
This is a small mod for "Wolfenstein: Enemy Territory" made by IndyJones. All it does is just replacing sound files. Now you won't hear annoying "Landmine spotted, check your command map" anymore, just "Landmine spotted".
It's very usefull if you don't want to get spammed by spotting landmines... Feel free to use anywhere.
Tested on etmain and NoQuarter 1.2.0.

Download:

--> Landmine Sound Mod
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 23 2008 at 12:49

Maps/Mods
Trickjump map with jumps from original ET maps, Random jumps, Gammajumps and a 1vs1 arena for FieldOps. While going trough the jumps of the original maps you'll find the green waypoints showing how the jumps should be performed.

» read more on Wolfmap.de
Written by Splatterladder-Forum, Nov 26 2006 at 19:58

Splatterladder
It is fact that many players in the Top100 play only once within 7 days for a short time. They don't want to mess up their ranking. Unfortunately, this isn't according to a ranking and to offer such players an incentive for playing and not penalize active players respectively we have made a "short-lived" ranking now.
This means one doesn't play, the rating is made go down easily so (after 24 hours of inactivity). The more inactive player and the higher his rating, the more steeply he falls in the ranking. The whole isn't as bad as it listens to it here.

For example, we have a 20-rating player: If he plays every two days then he loses every two days 0.03 rating points. If he plays only every 5 days then he loses 0.33 each within 5 days. Within 14 days abstinence he loses already 3.02 points. However, these are all values which one can easily make up again. How we recognize does the new modification apply primarily to players who don't play.
Active players are virtually untouched of this and that is also not bad.

In addition, we have reduced the minimum player limit from 8 to 6 players test wise and therefore more players should get a valid session. If the practice tests are positive we keep the new player limit.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Jul 21 2008 at 21:55

Maps/Mods
A sniper map in the desert with two castles.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 13:44

Mods
Postal 2 Sounds for ETpro servers. Made by Rh00y of the Free-Clan.

Download:

--> Postal 2

Changes:

  • Menu sounds
  • Alarm sounds
  • Pro sounds
  • Fight announcement
  • Kill with Knife
  • Build sound
  • Grenade
  • Female voice (3-2-1)
  • Remaining 5 min and 30 sec announcement
  • Allies/Axis win sounds

Installation:

Put the pk3 in the etpro folder and have fun with it!
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 12:33

Maps/Mods
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
» read more on Wolfmap.de
Written by Wolfmap.de, Jul 20 2008 at 12:29

Maps/Mods
Capture and hold the flags to win.

» read more on Wolfmap.de
  
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