Kool-ET allows their members to upload videos of Wolfenstein: Enemy Territory. There also have a category for other games for those that don't have videos of ET.
This map is a remake of 'CTF-Face' from the original Unreal Tournament game.It features fully functional Capture The Flag style of play and a realtime scoreboardon the compass. It does not require any additional mods and will work under allcurrently popular mods. (etpro, etpub, etmain etc).
Capture the opposing team's flag and bring it back to your own! The first team to reach a score of 4 wins the map. At expiration of roundtime, the team which is ahead wins the map. A draw is possible.
GrooveSix Studios and Team Terminator are proud to announce the release of TrueCombat:Elite 0.49 on...
Friday September 29th, 2006!
The community is invited to join while "we all" count down the days before the release. In celebratory fashion, on www.TrueCombatElite.net will be posted various screenshots and descriptions/overviews of all the newly revamped 0.49 maps. Be sure to check back daily for those!
The pre release 0.49 will be in the official IRC channel, #TC:Elite @ Quakenet.org, at 18:00 GMT. Shortly after, the download will be available on our homepage.
Below is the TrueCombat:Elite 0.49 teaser video. Check it out, show your friends and help spread the news of this momentous occasion!
TNR360 released from his latest map 'Bloody Omaha' the exploding land mines that go off when a player steps on it. He will release more prefabs from his maps on request.
The Allies have analyzed aerial recon photos and discovered the location of a notorious POW camp. A small Allied force is given the task of breaking into the camp to destroy it and liberate the prisoners from their captors.
* 2.60b support * bring client example.cfg up to date * bring server example.cfg up to date * mortis fixes for fueldump and railgun * |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size * give semiadmins the same kick/mute protection as refs * Allow refs to surrender or callvote surrender even if vote is disabled * #944 - competition fueldump
Tank is completely removed, first half of map is skipped. Depot side wall and depot gate are now dynamitable.
* #964 - show who did team commands like pause, specinvite, readyteam * #959 - uncheatprotect cg_centertime * #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes * #960 - allow .config to require a particular mapscript syntax: in a (non default) map block put mapscripthash <40char sha1>
if no mapscripthash is specified, any mapscript is allowed if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it. * Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.
The beta 1 had some bugs, so I made the beta 2 for Linux and Windows.
I am going to make this short and sweet. We have finally got together a S4NDMoD Release the team is proud of. With this release S4NDMoD now fully supports both windows and linux. ~S4ndm4nn
"Anybody who has played newer games knows what http downloads are. They make getting custom maps faster, and much less frustrating. The idea of adding http downloads to RTCW came to me while waiting for a map to download from a server. I began looking around the web and found there are similar solutions for other games and now even for RTCW. The programs are great, but I wanted to go a bit further and add the download function directly into the game. This is what RTCW http downloader v1.0 has accomplished." ~S4NDM4NN