Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!
But first an important info:
From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.
The heart! The brand-new trackercore!
Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.
Improved session-calculation and more statistics
Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.
Individual configurable permanent server-list and detailed server-view
The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.
The turboscanner
Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan') Hence there are more detailed statistics than ever before.
The most important faqs, summed up in a changelog:
30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
changed global ranking The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers. -> a minimum of eight players in the valuation of a session -> it is a alike the ELO rating system -> sessions will be calculated immediately after a 'map-session' -> two session boni (player and global niveau boni)
viewable session-history from the server-view
detailed session-info
server-ranking (beta-test)
prearrangement for mod-ranking
third tab of player-info -> mod-overview (mod-data has to been collected first)
third tab of player-info -> server-based player ranking (ranking data has to been collected first)
multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
new filterable severlist/permanentfilter
sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.
Best regards and have a lot of fun with your freshly polished SL!
Winter is comming! Evenings getting longer! Time to pimp the SL!
That is why we used our braincells to let the SL shine in a new glance! There have been so many tipps and ideas in the meanwhile that it was time to implement them. You can compare it nearly to a relaunch. Many features and essential changes were made. To give a little foretaste to what you can expect we provide you with some info which you might look forward to:
The biggest change is a comletely new trackercore, which lets run the SL much faster and stable. At the same time we are able to establish a new rating-system, wich is essentially fairer and more clear-transparent and no more manipulable. Also we are able to provide more than one huge rankinglist in the future.
There will be an entire over-worked sessioncalculation, which is much more informative. Additionally the annoying excluding of maps and servers will be omitted.
Abutting to the in-game-browser the SL gets a truely personalizable serverlist inclusive its own permanent-filter. You will only see what you want to see!
Certainly through this relaunch the SL have been optimised in the core to push the serverscans from 90 seconds to glaring 30 seconds. Based on the motto: "D(G)one in 30 seconds"
With more stats, more speed and even more features you will get the best SplatterLadder ever!
The new SL will raise next Wednesday (25th of october). Because the ip-adress is being also changed there will be short downtime of 2 or 3 hours during that day. The forum is not affected.
Since the new punkbuster release 1.279 many of you have problems connecting to several servers. The cause of this is an outdated PBNS.DAT which comes from the previous version and is not automatically updated, because one is now less than ever possible to connect to that server. Not until you have been connected the actual Punk Buster software is loaded if there is a difference between client and server. If you connect to servers which are running the last PB Update and the client is running an old version, the PBNS.DAT avoids an GUID authentification (awaiting gamestate) because of operating with outdated data for the masterserver. (new: 192.246.40.62 - pbguidauth.idsoftware.com)
GrooveSix Studios and Team Terminator are proud to announce the release of TrueCombat:Elite 0.49 on...
Friday September 29th, 2006!
The community is invited to join while "we all" count down the days before the release. In celebratory fashion, on www.TrueCombatElite.net will be posted various screenshots and descriptions/overviews of all the newly revamped 0.49 maps. Be sure to check back daily for those!
The pre release 0.49 will be in the official IRC channel, #TC:Elite @ Quakenet.org, at 18:00 GMT. Shortly after, the download will be available on our homepage.
Below is the TrueCombat:Elite 0.49 teaser video. Check it out, show your friends and help spread the news of this momentous occasion!
* 2.60b support * bring client example.cfg up to date * bring server example.cfg up to date * mortis fixes for fueldump and railgun * |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size * give semiadmins the same kick/mute protection as refs * Allow refs to surrender or callvote surrender even if vote is disabled * #944 - competition fueldump
Tank is completely removed, first half of map is skipped. Depot side wall and depot gate are now dynamitable.
* #964 - show who did team commands like pause, specinvite, readyteam * #959 - uncheatprotect cg_centertime * #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes * #960 - allow .config to require a particular mapscript syntax: in a (non default) map block put mapscripthash <40char sha1>
if no mapscripthash is specified, any mapscript is allowed if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.
the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it. * Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.
7 days left for the next version of our well known one day GET-Cup. The timetable will be the same like always. You can signup your Team now at the Cuppage. Right now are 28 teams registred, and the cup has also 32 slots, so just feel free to register youre Enemy-territory team.
Signups: From now till Sunday 17.09.06 - 13:45cet Checkin: Sunday 17.09.06 - 13:50cet till 14:50cet The Grid will be online then between 14:50 and 15:00cet. The first round starts at 15cet.
The Mappool will be: - Radar - supplydepot2 - sw_grush_te - frostbite - sw_fueldump_b3
The 6th Map will be decided in the following week if you have any ideas feel free to msg swine in irc youre idear.
We had to remove our QuakeWars video from the "Games Convention 2006" after that on request of Activision Germany. Now the issue should be resolved and we can officially offer you the video for the download again.
Some words about the footage:
ZITAT
This is the first video in which the Stroggs are shown a little more nearly. At the beginning a little flair of the Games Convention is arranged for you. After that it goes with the oppressor in a Hornet through the valley map. Who don't looks only at the crosshair recognize the magnificent wide view. Our oppressor shows how one requests a plasma artillery gun and use this very efficient for a multikill. He also uses the "Ikarus" backpack. All in all a couple of interesting insights into the (sometimes short) life of the Stroggs.
We have now official confirmation that ET:QW will be playable at the Games Convention in Leipzig/Germany from 24. till 27.08.2006.
Edward ‘Bongoboy’ Stern (Senior Game Designer) and Stephen 'malarky' Gaffney (IT Manager) and maybe other sd-staff will man the booth, which is part of the Activison stand. ET:QW will be playable with a 24 player LAN like it was at last QuakeCon.
Today, ClanBase announces fundamental changes to its GUID banning system.
Up until now, ClanBase simply listed GUID’s on the Cheaters page, alongside the player’s information. We relied heavily on manual GUID checks by admins to determine whether a certain GUID was in fact used by cheaters. This proved ineffective as GUID’s did indeed make their way back onto ClanBase.
Effective immediately, ClanBase's new system will deny banned GUID’s the opportunity to be (re)used in player's profiles.
When you enter a GUID into your player profile it will be checked against our database. If the GUID has been banned, it will not accept it and will request that you enter a new valid GUID.
This will directly combat returning cheaters being able to use their old GUID. It will have an immediate impact on ALL GUID-supported games.
At 00:00 CET tonight, ClanBase will import its ban list into the database.
Any account that currently has a banned GUID entered will have their GUID automatically removed and will have to enter a valid GUID.
We hope that this shows our determination within ClanBase Cheat & Abuse to make this a cleaner and safer site for all of our users.
We have had several reports that people are actively exploiting the download vulnerability that exists in et prior to 2.60b and ETTV prior to beta-10. This exploit allows that to download your server.cfg files (and thus obtain your passwords) and depending on your server configuration, may allow them to download other sensitive files outside of the et directory.
Anyone running a server with downloads enabled should update to 2.60b or the latest ettv.
you DO NOT have to update to the new etpro, or require the clients to update. Just update the server.
UPDATE:sl.Binauralis the new contact person for EditSigns! (Translations SL) Please write only to him for requests! @Sonyfan
Because we want to shape our SL more international we need people who support us active. We mentioned this topic earlier, but it did got down 'somewhere'. Sorry for that. We are looking for translators for the world-wide spoken language Spanish and French. Further languages like Italian, Polish, Dutch and Finnish are also welcome as well as Japanese and Korean. We are completely cosmopolitan, but the language should be written fluent. The more languages we provide, the more international becomes the SL!
The translating itself is quite easy. No additional program is needed! Every Translator gets access to EditSigns. Via editor-pencil a text-part is translated very flexible. A translation-tool developed by proddi which allows everyone to translate the SL into the respective language will be therefor provided. It is integrated into the SL and will work self-explanatory.
Furthermore we want to arrange the newspart more vibrant. That means we want you to be instrumental in delivering content to the SL. In a manner of speaking the SL should customize to you, in place of you adapting to the SL. The ones who are interested can leave a personal touch to the SL. For the time being we are in need of newsscouts for the languages English, German and French. The news will be delivered through our forum and should deal about online-gaming. We will cross-read and unlock them and they should appear on the start-side. This experience is the one we are looking for, from sl.-user to sl.-user.
So if you are interested please send a little sample of text per PM to Sonyfan or per eMail to sonyfan(at)splatterladder(dot)com. Everything further, like details of how it works or what you will get and when it will start will be given then per eMail or PM.
This afternoon the forum and the farcry-part of the Sl is going to move to another server. The longish load-times should be a thing of the past. At the same time comes our new sponsor XG1 into play. During the relocation the forum is set to read-only mode which means no new posts or registrations could be undertaken. Until todays evening but not later than tomorrow morning the moving should be finished, depending on your ISP. We wished us already all the best, stay tuned!
Your SL-Team!
Update: The relocation is completed and the SL is respondig noticeable much faster now. For all Farcry'ler: The ranking will display correct values from 6.00am. No data has been lost, cheers /zwinker.gif" style="vertical-align:middle" emoid=";-)" border="0" alt="zwinker.gif" />