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Meister Gandalf - 9 days 20 hours 7 minutes agoHappy Easter ihr Halunken
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Teuthis - 67 days 5 hours 10 minutes agoToday I released two new versions of goldrush, named Goldrush Revival v1 and v2
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New Maps: Goldrush Revival v1 and v2
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New Maps: Goldrush Revival v1 and v2
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[map] Grotli winter edition
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Written by Wolfmap.de, Dec 13 2009 at 16:00

Mods
Molotov's X-Mas-pack for NoQuarter. Based on meyerinchains' Grinch-skinpack.
Compatible with every version of NQ (1.1.0 to 1.2.7).

Download:

--> NoQuarter X-Mas-Mod v1.4

Including:

  • santa-sound to santa rocket
  • mortar only fire with snowman bullet
  • added cookie style medpack (like the aura sprite, by eCo|ischbinz and eCo|katta)
  • few fix to make compatible with sylvester pack
  • santa rocket (by eCo|ischbinz and eCo|katta) + weap file for the proper popup message
  • xmas tree with stars ornament (by eCo|ischbinz and eCo|katta)
  • truck (by eCo|ischbinz and eCo|katta with a little bit modification)
  • goat sound changed to xmas style wav
  • added Easy Company's smoke mod with stars
  • changed aura sprites (medic sprite based on Easy Company's medpack model)
  • included fix for basereace winter map
  • candy stick landmine markers
  • snowman on Baserace map (by |>B<|WingWong and |>B<|peyote)
  • ribbons on ammo/medic packs
  • santa/snowman mortar shell (by eCo|ischbinz and eCo|katta)
  • team colored santa hats
  • xmas themed sounds, ingame sounds (few of them by Hewster from Santamod)
  • xmas colored effects
  • xmas themed satchel, mine flag and neutral marker flag
  • snowball grenades
  • new faces
  • aura sprites


» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 15:47

Community
"Version 2.213 of the PB Client & Version 1.759 of the PB Server for ET has been released to our PB Master Servers for auto-update and to our website download page. This is a maintenance release."
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 13 2009 at 15:42

Mods

"Due to lack of time and rl issues, I've decided to stop AntiPro's development.
All received donations have been refunded.

foxdie"

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 11 2009 at 17:59

Maps/Mods
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 08 2009 at 18:37

Maps/Mods
The Allies captured a small town but the Axis base is resisting heavily. Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard. Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing up the Water Control Pipes behind the Pumphouse.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 07 2009 at 00:21

Maps/Mods
X-Mas Map Pack


This pack is made for christmas to have a nice feeling with these days.


Maps in this pack are:

+ UJE_Oasis_xmas
+ UJE_goldrush
+ UJE_temple_xmas


If you use these mappack then I hope you have fun with it.


Thanks to all original makers of these maps and for making these .maps public.
Also thanks to all model makers like ischbinz and Berzerkr for textures.
Keep the game alive guys and girls.


Greetz and a mery christmas from the UJE-Clan.


Textures may be changed if you like.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 06 2009 at 17:45

Maps/Mods
It's a Poker game fox! Try to fill the Board with the Cards. The team who scores most points on the Board or finishes it wins the match.

Changes from Beta 1 to Beta 2:

  • Fixed errors to be trapped between the chips on the table.
  • Fixed the error when the script team captured 4 deck of cards to complete their castle can now capture the 5th deck of cards to start playing on the dealer's padwithout having to finish building their castle.
  • Fixed some issues in the script (sounds)
  • add some new details (flag, xzone for pad jump, light, airplane, windows and more)
  • Making and Add VO voice for team
  • split the ambient sound to another .pk3
    (et_poker_sound.pk3 / open et_poker_sound.pk3 for more info to change or delete the sound)
  • Update the .shader file.
  • Compile in final bounce 4
  • Delete Sniper Spawn when Command Post constructed
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 06 2009 at 00:59

Mods
This mini mod made by ischbinz replaces the minemarkers with funny animated ones.


Download:

--> Fun Minemarkers


» read more on Wolfmap.de
Written by Wolfmap.de, Dec 04 2009 at 12:25

Mods
Just a mod for Saberpeak (Final) wich changes the skybox, water and sand.


Download:

--> Saberpeak Nightsky

Skybox made by Avoc, mod made by *WF*McBeth & Berzerkr (GER).

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 01 2009 at 14:04

Maps/Mods
Jecoliah reworked Fueldump a bit to enhance the gameplay. Changes are listed below, a video of this reworked map can be seen here on YouTube.

Changes:

  • Made a few Minor changes to the original map using the Released Map Source File.
  • Moved the East Barricade to the side of the building where the half open gate was.
  • This was done due to Newbies would build the East Barricade making it dificult for Axis to defend the Depot
  • Now it can be built and not hamper the Axis from defending it, which makes for Better Game Play.
  • Added a ladder to the backside of that wall so the Axis can exit the area.
  • Added spawns to the Garage for the Allies to Spawn in.
  • Allies will autospawn in the Garage once the Side Wall at the Rear of the Depot is Destroyed.
  • Allies CAN spawn at the CP anytime it is built by picking that spawn in the Limbo Menu.
  • I made it where Newbies would be forced to Auto Spawn in the Garage once the Side Wall was Blown.
  • Deleted all the LMS stuff AND a few models to reduce the hunkmegs_used to lessen the chance of getting the Max_Gamestate_Chars Error.
  • Made bulletin boards non-destructible to save one entity count.
  • Made the door to the generator room functional.
» read more on Wolfmap.de
Written by Splatterladder-Forum, May 17 2008 at 17:17

Mods
Place the zip files into the nav subfolder under the game they go with.

1. Omni-bot Waypoint File for RoN Sniper Gigant Final

Download:

ron_sniper_gigant_waypoints_by_pha-narmer.rar

The waypoints is beta and were made by =PHA=NARMER - thx for that!

More

2. Omni-bot Waypoint File for RoN Sniper Ruine Beta 1

We have 2 different versions!

Download:

1. ron_sniper_ruine_waypoints_by_uje-niek.rar
2. ron_sniper_ruine_waypoints_by_pha-narmer

The waypoints were made by [UJE]Niek/=PHA=NARMER - thx for that!

More

Greetz Jigsaw
» read more on Splatterladder-Forum
Written by Wolfmap.de, Nov 30 2009 at 15:47

Maps/Mods
[aF]$toerFaktoR made a mod for Braundorf to set the map in a nice winter scenario.

» read more on Wolfmap.de
Written by Wolfmap.de, Nov 30 2009 at 15:44

Maps/Mods
Allies want smoke the Holy Ganja Tree because the Axis flood the black market with cheap weed.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2009 at 23:30

Maps/Mods
A little funny TeamDeathMatch Map. Allies have to kill the Axis! Axis have to kill the Allies!
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 27 2009 at 01:12

Maps/Mods
The battle can end only if one team gets the others gold. And yes, it will get bloody!

People have been arguing for a long time, who is stronger - the Allied or the Axis force. This time the battle is to the death and because the chances are even there will be no doubt - the survivors are stronger!

» read more on Wolfmap.de
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