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most time played: 4.3 hrs
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Teuthis - 12 days 13 hours 5 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 13 days 8 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
bugs - 13 days 14 hours 29 minutes agoFrohes Neues!
Teuthis - 14 days 14 hours 37 minutes ago@$mart assuming I quickly make another goldrush version, do have someone who can do the waypoints?
Teuthis - 15 days 8 hours 35 minutes ago…since clans prefer playing the 20 yr old graphic settings, I can’t make a new goldrush map
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[map] Grotli winter edition
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Written by Splatterladder-Forum, Feb 14 2006 at 15:11

RtCW/ET
The-WildWest.com is setting up a WildWest mod cup. You can sign in here.

To take part you need the latest version of the WildWest mod for RtCW (1.6 beta). You can download it here (Windows installer).

Read more in the The-WildWest.com news section.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Nov 03 2007 at 18:23

Maps/Mods
Axis must escort the tank and get the dynamite to blow up the gascontrols, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allieds must prevent this all.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 01 2007 at 18:01

Maps/Mods
Allied forces are preparing to launch a major attack on one of the 3 Portal sites that are located within Wolken, currently under Axis occupance. In order to succeed they must first knock out the reinforced anti-tank gun. Under the cover of darkness Allied engineers where able to construct a special explosive device in order to do this, but the Axis managed to stop them arming it. Now Allies must find a way of getting the deivce operatioal again and blow the antitank gun in order to gain control of the site.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 01 2007 at 17:11

Maps/Mods
Axis try to build their own nuclear weapon. They do it in a laboratory in the "Alpenfestung" (alps-fortress). They had build a small atomic reactor to get some plutonium. Allied had to enter the bunker areas and must destroy the cooling system of the reactor core to stop the axis experiments and destroy the lab-complex. To do that allies must hold the destroyed reactor core for about 1 or two minutes until the reactor is overheated. But the axis can repair the cooling system - and stop the overheating...
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 01 2007 at 16:58

Maps/Mods
I made this map because I was bored playing the standard 1on1 ET maps like te_valhalla or tournamentdm2, both great maps but they cant be played forever. This project started to be a map for the UberCup hosted by Krisian "kris" Van Heughten. It grew pretty fast to a nice 1on1 competition map. Enjoy and have fun!
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 01 2007 at 16:25

Community
Film director Roger Avary in speaking with horror blog Fangoria:

"One of the foremost experiences I had growing up was playing Wolfenstein 3D. I played the original Castle Wolfenstein game, but really it was 3D that changed things. It was like a quantum leap in graphics at that point, and it was the first time I was transported inside another world and in control of it. My avatar was me, and when I turned it off, it was like I was leaving a very real world."

"What's not to like? You have guys shooting Nazis, storming bunkers, blowing up bridges and busting dams. To me, there's this proud tradition of guys on a mission in WWII . I already loved that, along with monster films, and Castle Wolfenstein kind of pulls both of those together."

"So when the opportunity to do this movie came up-through Samuel Hadida, who produced my first film (Killing Zoe), I was like, 'Hands down, I'm in.' That's the kind of adventure for me. It's something I want to do, and I'm finishing the script now. I've kind of done the festival film circuit; I want to make a big popcorn adventure movie, and Return to Castle Wolfenstein seemed like the perfect thing for me."

Read more about at Wolfenstein Files:

--> Wolfenstein flick: "a WWII 'guys on a mission' movie"
--> Roger Avary talks Castle Wolfenstein Movie
Thanks: Planet Wolfenstein | Wolfenstein Files
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 29 2007 at 18:02

Maps/Mods
The allies must destroy the AA-Guns before aircrafts can send some food for the soldiers behind the lines.
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 28 2007 at 13:24

RtCW/ET
The Gold v2
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 24 2007 at 00:06

Maps/Mods
Corrects the mistake which made the carried obj icon visible through walls. I quite liked the effect but it confused and annoyed some players.

In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St. Nazaire.

So Operation Chariot was born, it's mission to blow up the dock and neutralize the threat of the Tirpitz.

The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.

There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:

  • 0-1 objectives destroyed DECISIVE Axis victory
  • 2 objectives destroyed Major Axis victory
  • 3 objectives destroyed Marginal Axis victory
  • 4 objectives destroyed Marginal Allied victory
  • 5 objectives destroyed Major Allied victory
  • 6 objectives destroyed DECISIVE Allied victory
The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.

The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.

This allows the allies to choose their targets, but limits them to attacking up to two at a time.

In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.

This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.

To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.

By checking this map on spawning, axis players can take themselves immediately to the action.

» read more on Wolfmap.de
Written by Wolfmap.de, Oct 23 2007 at 14:50

Others
10 new customs for True Combat: Elite

Download them here:

--> TC:E Maps
The new maps are:
Invasion v2 - Kowloon v0.5 - Lost Powerstation v2 - Mustamaa (Beta) - Office 2 - Raid (Beta 2) - Snowtown - Villa v2.1 - Vorort - Vorort (Beta)
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jan 31 2006 at 01:22

Mods / ETPub
Tjw has for ETPub-Fans once again a last version from 0.6er Series (0.6.4) released with small partly critical rated bugfixes.

This version including following fixes:

* kw: fixed a team command crash bug.
* tjw: use etmain uniform handling related to satchel/smoke/knife/binoc when g_coverts is 0.
* tjw: ATB warning message now uses correct color to describe the other team.
* forty: #430 - base race mineid and map mines fix.
* forty: FORUM - specs/team specs get xp for spot.
* forty: forty - #423 don't do this if the mine has been triggered.
* forty: fun_on_ice/jv-trainjump-v3 crash fix.

Download here: ETPub Final 0.6.4 (ZIP-Format)

Forum to this Subject: ETPub.org 0.6.4 Forum Thread
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Jan 30 2006 at 14:56

Mods / DukeMod
The first beta version of the Duke mod for Wolfenstein: Enemy Territory is out. Everyone who liked to play Duke Nukem 3D shouldn't miss it. Thanks to Way2Evil for making this great mod - and don't forget to code some babes!! user posted image

Way2Evil also provided a test server where you can check it out: type "/connect way2evil.info:27961" (w/o the quotes) into the ET-console to connect. The required download size is about 40MB, but fast http-download is enabled. As an alternative you can also download the files directly from the official page.

For screenshots (and another possible download location) visit rtcwfiles.com.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Oct 22 2007 at 20:24

Mods
This skin for Enemy Territory will change a number of items in the game, however, the changes will only effect the Axis. For those of you that look for historical detail when playing, will be happy to know that the uniforms and the flags have been tweaked; Also, the Field Ops now has a cool look, as he will now be sporting a pair od shades, and the cvops will now have a face that will match the metality one would need to complete such a job, with a new cap to boot!

Download:

--> Infantry NQ (Beta 6)
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 22 2007 at 20:19

Mods
This skinpack made by Tyrlop replaces the allied soldiers with danish partisans.

Download:

--> Danish Partisans
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 22 2007 at 19:29

RtCW/ET
Caen 2 for RtCW. To uphold the memory of "Kommandant" and "Sewer Rat".

Allied Forces Are Attempting To Capture & Escape with kILLjOys HaxXx.

» read more on Wolfmap.de
  
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