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Mr. Hopper!
played on Servers: 3
!kujaw
Damn, I'm good!
best map rating: 33.75
Raisour in Oasi final*
Call me god!
best overall rating: 32.32
Raisour
U don't have a woman?
most time played: 4.3 hrs
#kAmi.ET
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Teuthis - 12 days 11 hours 33 minutes agoI am working on a new version, and we have someone for the waypoints.
$mart - 12 days 22 hours 35 minutes ago@Teuthis OK I understand thx ! No I don't know any waypointer, maybe Matteo a french guy in the past ?
bugs - 13 days 12 hours 57 minutes agoFrohes Neues!
Teuthis - 14 days 13 hours 4 minutes ago@$mart assuming I quickly make another goldrush version, do have someone who can do the waypoints?
Teuthis - 15 days 7 hours 3 minutes ago…since clans prefer playing the 20 yr old graphic settings, I can’t make a new goldrush map
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[map] Grotli winter edition
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Written by Wolfmap.de, Oct 21 2007 at 14:06

Maps/Mods
The allies must destroy the AA-Guns before aircrafts can send some food for the axis soldiers behind the lines.
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 21 2007 at 03:26

Maps/Mods
Update: Better Command Map

The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!

» read more on Wolfmap.de
Written by Wolfmap.de, Oct 20 2007 at 20:19

Maps/Mods
Axis must escort the tank and get the dynamite to blow up the gascontrols, so they can reach their fuel. Bring the fuel to the other tank so it can blow up the first escorted tank and then the Axis need to steal the gold bar. The Allieds must prevent this all.
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 20 2007 at 20:09

Maps/Mods
This is a conversion of Temple Sniper. This map is adjusted to UJE style. I wanna thank the makers of Temple Sniper for letting me change this map.

Adjustments:

  • Made the map a bit bigger for more sniperspots
  • Adjusted the lighting
  • Terrain aproval for higher sniperspots
  • added some sounds in it
  • Way more cover now
  • Removed some clips that you can get to more spots
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 20 2007 at 14:27

Maps/Mods
In 1942 the greatest threat to allied shipping was the mighty German battleship, Tirpitz. Her vast size meant that the only dock on the Atlantic seaboard that could accommodate her was at St. Nazaire.

So Operation Chariot was born, it's mission to blow up the dock and neutralize the threat of the Tirpitz.

The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.

There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:

  • 0-1 objectives destroyed DECISIVE Axis victory
  • 2 objectives destroyed Major Axis victory
  • 3 objectives destroyed Marginal Axis victory
  • 4 objectives destroyed Marginal Allied victory
  • 5 objectives destroyed MajorAllied victory
  • 6 objectives destroyed DECISIVE Allied victory
The map is very open and the allies can attack the objectives in any order - however, for the sake of gameplay, they don't have it all their own way.

The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.

This allows the allies to choose their targets, but limits them to attacking up to two at a time.

In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.

This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.

To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.

By checking this map on spawning, axis players can take themselves immediately to the action.

» read more on Wolfmap.de
Written by Wolfmap.de, Oct 17 2007 at 21:40

Maps/Mods
The Mission start on the top of the mountain where the weather isn't very good. The tempature is 30 below. So get your gloves and sweater, it will be breezy out there. The mission is to kill the other team and get them from the mountain. It's a deathmatch so if it breath it die's. Good luck to us all, Soldier
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jan 24 2006 at 16:16

Mods / ETPro
Bani has released ETpro 3.2.5 final a couple of days ago.

You can get it on the Bani-Page.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Oct 16 2007 at 17:18

Maps/Mods
Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL-Ball and score between FieldGoal.
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 15 2007 at 12:29

Tools
ETServerWatch was designed to manage an own list of Enemy Territory servers.
For "Wolfenstein: Enemy Territory" and "Enemy Territory: Quake Wars"

Download & Info:

--> Download ''ETServerWatch 2.0 Beta''
--> ETSW Homepage
New in Version 2.0 Beta:
  • Enemy Territory Quake Wars support (beta!)
  • Server and player YAWN automatism (only ET yet)
  • Server and player Splatterladder automatism
  • Startup of up to 5 server specific applications
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 09 2007 at 13:49

Maps/Mods
Deathmatch: Kill all Opponents
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 08 2007 at 22:32

Community
dvs, the creator of the Zombie Mod needs some help for his mod so he can release the first version to the public.

He's looking for

  • a C++ coder
  • a Weapon modeler and
  • a Scripter
Read more over at SplashDamage:
--> SplashDamage Forum Thread
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 08 2007 at 22:05

Maps/Mods
The Axis have taken over a Chateau and are using it as a base of operations. Deep within the library of the Chateau are secret documents. The Allies need to steal those documents and transmit them as soon as possible!
» read more on Wolfmap.de
Written by Splatterladder-Forum, Jan 13 2006 at 13:41

Splatterladder
From today on the server popularity is calculated differently. The new calculation scheme takes the server load and the server size into account. As one result large server won't be at the top all the time anymore.

The popularity is updated at 08:00 a.m. every day. You might need to get used to the new values, but we think the server ranking is more fair and realistic now.
» read more on Splatterladder-Forum
Written by Wolfmap.de, Oct 04 2007 at 23:37

RtCW/ET

Seit eben haben wir für alle Trickjump-Begeisterten einen 10-Slot-Server (ETpro) mit ca. 30, 40 Maps am Start.
Viel Spaß beim Jumpen! :-)

--> Jumphouse @ 134.130.13.111:27960
--> ET Trickjump Erklärung
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 30 2007 at 16:57

Mods
This mod animates the radar screen in Seawall Battery and all custom maps that use the screen.

Many thanks to Diego for the permission to use the textures and the shader from his map "Praetoria - Mission One: Bunker Hill".

Download:

--> Animated Radar Screen
» read more on Wolfmap.de
  
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