The Enemy Territory: QUAKE Wars PC Demo comes with the final version of Valley, one of the larger battlegrounds in the game. Set in Yosemite, California, Valley has the Global Defense Force on the attack, as they attempt to foil a Strogg contamination plot centering on a water treatment facility. Valley features a great blend of close quarters infantry action, vehicle battles and aircraft dogfights, and the varied terrain combining mountains, waterways, tunnels and industrial structures allows for many different playing styles. To top it all off, there's a multitude of optional side missions and plenty of opportunities to try out the various defense turrets, artillery and radar deployables - Valley is a prime example of the frantic and diverse action you'll find in Enemy Territory: QUAKE Wars.
If you want to learn more about Valley, read our Valley Map Guide for a full run-down of the team objectives, secondary missions and a host of tactical tips for getting the most out of the various GDF and Strogg weapons, items, deployables and vehicles.
The Demo also features ETQW's bots, so you can explore the map and gameplay in single player mode with computer-controlled opponents, or use the bots to fill up empty slots on multiplayer servers. We are also including the standalone server as well as the server launcher tool, so you can host your own online and LAN games.
You must download and install this hotfix in order to be able to run the Enemy Territory: QUAKE Wars demo. The next revision of the ATI drivers is going to include the hotfix.
SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP/Vista (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included)
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 2.8 GHz or AMD(R) Athlon(TM) XP 2800+ processor (Pentium 4 3.0GHz or equivalent for Windows Vista)
RAM: 512MB RAM (768MB for Windows Vista)
Video Card: 128MB NVIDIA(R) Geforce(TM) 5700 or ATI(TM) Radeon(TM) 9700 (full list of supported chipsets below)
This is a first playable beta version of room sniper. Pretend yourself in my house it wouldt almost look like this. It really became a mess in my house. So now it's good to do some snipering in this map It's a pure funmap (again).
The Axis have stolen the Partycafe Memberlist and they defend it real hard. The Allies need to steel the memberlist back before the Axis can delete the members. They can do that if they destroy the Partycafe Gate/ destroy the Barrier and destroy the objective gate. If they have stolen the Partycafe Memberlist, they need to escape from the Partycafe. The Allies can do that by building an escape route. They also can escape trough the underground corridor or trought the Partycafe Gate thats blowen up. If they did that they need to bring the Partycafe Memberlist to their shelter.
Due to time restraints on the part of the NoQuarter Enemy Territory mod team, they have decided to go Open Source. This does not mean they intend to stop working on the mod, they are just opening things up to the community to speed up the progress. You can read all about the decision to go open source with NQ here.
"ET AntiCheat Effort, or etace for short, the part of xfire-project that tries to make our community cheater-free, is now in development phase. We have come up with a plan to do just that, and we're now working on it. I won't give you much, just a hint: etace will be a new mod, that will take on the feeling of etpro (and will have ettv), but it will be done in such a way that will stop all the cheats out there."
The Allies must destroy the Axis Anti-Aircraft gun located at the north end of the depot before Axis troops destroy the Allied Field HQ in the south.
RtCW Depot was one of my favourite RtCW maps which I always hoped would turn up on ET. It never did, so I have done a conversion to get this classic played again.
Based on the revised Depot 2, it has a few changes from the RtCW version but remains essentially the same.
The enemy forces confront each other in a rail depot. The Allies must destroy the Axis Anti-Aircraft gun at the north end of the depot before the Axis destroy the Allied Field HQ in the south.
Best played with larger team sizes of say at least 8 per team, to allow some players to attack the enemy objective while some defend their own.
Version 2.153 of the PB Client for ET has been released to our PB Master Servers for auto-update and to our website download page. This is a maintenance release.
Pharaoh's Curse is a retail stand-alone mod based on the Return to Castle Wolfenstein game. All levels are inside Egyptian Pyramids with a creepy ambience. You will combat zombies and Warzombies in the begin until the last level. Your objectives are to collect some treasure, to kill all zombies guards and finally the Pharaoh!
Notes:
This modification requires a retail version of RtCW to work.
All dialogs are in Russian.
In the level 1 there are difficult puzzles and traps.
The levels are very dark.
This Mod has five levels.
You can't read a Russian interview here at Combat Folk.
Jaymod 2.1.7 has been released. This is from the experimental branch and is considered beta quality. For a more detailed changelog please consult the bundled PDF file or online documentation.