This is a first playable beta version of room sniper. Pretend yourself in my house it wouldt almost look like this. It really became a mess in my house. So now it's good to do some snipering in this map It's a pure funmap (again).
The Axis have stolen the Partycafe Memberlist and they defend it real hard. The Allies need to steel the memberlist back before the Axis can delete the members. They can do that if they destroy the Partycafe Gate/ destroy the Barrier and destroy the objective gate. If they have stolen the Partycafe Memberlist, they need to escape from the Partycafe. The Allies can do that by building an escape route. They also can escape trough the underground corridor or trought the Partycafe Gate thats blowen up. If they did that they need to bring the Partycafe Memberlist to their shelter.
Due to time restraints on the part of the NoQuarter Enemy Territory mod team, they have decided to go Open Source. This does not mean they intend to stop working on the mod, they are just opening things up to the community to speed up the progress. You can read all about the decision to go open source with NQ here.
"ET AntiCheat Effort, or etace for short, the part of xfire-project that tries to make our community cheater-free, is now in development phase. We have come up with a plan to do just that, and we're now working on it. I won't give you much, just a hint: etace will be a new mod, that will take on the feeling of etpro (and will have ettv), but it will be done in such a way that will stop all the cheats out there."
The Allies must destroy the Axis Anti-Aircraft gun located at the north end of the depot before Axis troops destroy the Allied Field HQ in the south.
RtCW Depot was one of my favourite RtCW maps which I always hoped would turn up on ET. It never did, so I have done a conversion to get this classic played again.
Based on the revised Depot 2, it has a few changes from the RtCW version but remains essentially the same.
The enemy forces confront each other in a rail depot. The Allies must destroy the Axis Anti-Aircraft gun at the north end of the depot before the Axis destroy the Allied Field HQ in the south.
Best played with larger team sizes of say at least 8 per team, to allow some players to attack the enemy objective while some defend their own.
Version 2.153 of the PB Client for ET has been released to our PB Master Servers for auto-update and to our website download page. This is a maintenance release.
Pharaoh's Curse is a retail stand-alone mod based on the Return to Castle Wolfenstein game. All levels are inside Egyptian Pyramids with a creepy ambience. You will combat zombies and Warzombies in the begin until the last level. Your objectives are to collect some treasure, to kill all zombies guards and finally the Pharaoh!
Notes:
This modification requires a retail version of RtCW to work.
All dialogs are in Russian.
In the level 1 there are difficult puzzles and traps.
The levels are very dark.
This Mod has five levels.
You can't read a Russian interview here at Combat Folk.
Jaymod 2.1.7 has been released. This is from the experimental branch and is considered beta quality. For a more detailed changelog please consult the bundled PDF file or online documentation.
The roq flame shader can be used in place of the standard sfx/wilsflame for fire effects, this effect should work when the standard wilsflame doesn't on servers (the broken animmap code problem).
New slightly higher poly md3 candle models, using a new candle flame shader giving a more realistic look. the candle_flame video was made with blender3d, using a blend file from Nathan Dunlap with new animations by me. the new flame_test2.pk3 includes all the original files of the 1st, except altered textures ( i needed a dark wick.. ) but the new ones should be compatible still with the original models. readme.txt is in the pk3, and should explain the changes as well as the location/names of the new md3's.
I founded this site a couple of years ago with some friends with the same burning desire for RTCW. At this time I had no idea of what this was going to become. I started to learn PHP and soon we had a working news page with comments, a poll and some other sections. We got a pretty cool design by Hipshot, which later was reworked to what it is today. The site developed and grew more and more. After some server craches and lots of lost data we got the site up in a real serverhall.
At some point I met celtiC who started to write news. Back then, I had no idea of what great and devoted person he was. Today, the whole scene got him to thank what this site has become.
Sadly, I lost the interest for the game about a year from the release, but I kept the site running since it became so much more than I ever could have imagined. I also had a great interest in programming which kept me going.
All great moments has an end. Now it's time for sweRTCW. I barely got any time left to work on this site. It also takes alot of administration since I'm running the server at home. celtiC has already given his statement as you all know. I find this is the time to close the doors here. I would like to thank everyone who have helped sweRTCW in anyway.
I will keep the site running a while until i figure out what to do with all movies.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes from Seawall Battery:
Three additional primary objectives created for allies, making four in total:
destroy radar station (next to bunker)
destroy gun platform
destroy gun controls (same as in original map)
destroy power supply (at bottom of indoor railway slope)
Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
Original location of assault ramp smoothed to allow allies to get up slope on foot.
Axis can build barricade (satchel objective) to block the new slope.
Players can now reach gun and gun platform from ramp and from inside gun room.
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the slope and the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault.