The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs.
Map Features:
Time Extensions upon objective completion. This avoid having a long lasting round and ends the round quickly if the Axis team can get past a specific objective.
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don access them the same way, they dont give any specific bonuses and are located in map sections that are strategic. They therefore only act as easter eggs
Enemy Territory Map Repository provides the Community with Screenshots, descriptions and downloads of ET Maps.
Have you ever wondered wether there was a map site for Enemy Territory which keeps the links of its Entries up to date and guarantees Screenshots and existing Download Links for the pk3 file?This Project has been brought to life a couple of months ago. Since then it has greatly improved and includes more detailed information and a mouseover feature for better recognition of the maps.You can search for your desired map or take a look at the flags on the original map of ET in order to get to know new maps and look up the location of your favourite ones. Link to Site New Maps will be added daily or weekly. Send an Email to Fragger if you want your map to be added there.
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.
Changes from Seawall Battery:
Three additional primary objectives created for allies, making four in total:
destroy radar station (next to bunker)
destroy gun platform
destroy gun controls (same as in original map)
destroy power supply (at bottom of indoor railway slope)
Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
Original location of assault ramp smoothed to allow allies to get up slope on foot.
Axis can build barricade (satchel objective) to block the new slope.
Players can now reach gun and gun platform from ramp and from inside gun room.
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better defend the slope and the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near "power supply room", to slow allied access to it via gun room assault.
TCE Stats Script and PHP Bot Tutorial for Q3 Engine:
GamingGoNe.net (the team behind "Neelix Campaign Creator") wrote a little Tutorial to show Game Server Admins how to write their own Server Bots in PHP. The language PHP makes it easy for coding beginners to start writing own scripts. We show how to parse the Game Server Logfile and send Messages back via UDP Sockets. An example Kill/Death TCE Stats script shows how to parse 3 Game Servers with one Parser Script. A C++ "Plugin" allows you to slap, stroke, feed the Server and so changes the Server Mood. The tcestats script is a beta test version. But a skilled Admin should be able to make it run.
The battered german warship Scharnhorst will be returning to the port city of Brest, France tomorrow morning. The allies seek to destroy the ship once and for all, and have dispatched a small team to the island of Ouessant. The island holds a lighthouse critical to all maritime navigation; if the allies can destroy this lighthouse before nightfall, the blinded Scharnhorst will ground itself on the rocky shores of the island.
This time youre playing in a jungle panzer map. You can jump around whole map with a gravity of 200. Try to get all the people that are humping around. The trees and bush will also give you cover and some tree cabins are in the map where you can panzer from. Again some funny sounds are in the jungle so go and check them out. I hope that everybody likes this map and the others I made.
This is a first playable beta version of hospital panzer. After the war the wounded were stationed in an hospital for recouvering there wounds but... An invasion of enemy soldiers started so now they've got to defend there hospital for falling down. Have real fun on this map!
ETPub 0.6.2 is released! Even if this is a bugfix release (it fixes the infamous "flickering" player bug, plus a minor bug), everyone that runs 0.6.1 is encouraged to install this new version. Please visit ETPub.org for further details.
This program will help you writing script files for Wolfenstein: Enemy Territory maps. It features a few handy things that will make your scripting life easier!
After developing several months, ZombieMod has finally been installed on a server to put the mod through its paces.
The storyline is based on the the war of humans against zombies. While Zombies are several times as strength as their offenders, the humans canbear weapons like the M16 or Shotguns. You can also look forward to admiring Zombie Maps in future.
The mod is developed by Dim (Leader Project) and Yram (C++ Coder).You can test the mod on a Flame Guards Server under: 213.133.123.6:27961Although the mod is in a public server, you may not use the files to install it on your own server at this development stage.