Clonewar Village is the prequel to Clonewar 2044. It tells the story of a village occupied by Germans close to the border of Russia. The Nazis were planning to build their own timeportal. And they succeeded. Appearently they plan to travel to the future in order to use a technology called "cloning". Their main objective is reproducing human beings, and you can imagine the German intention is not to create civilians. If they succeed they could send back an incredible huge army of clones taken from their best forces. The allies need to steal this project, destroy all communications, kill all resistance and take the controll of the village and the Timeportal to use this technology for the fate of the free world.
The axis are about to leave the city with their fueltrucks. Their destination is the Fueldump from where they will be able to better protect all their black gold. The allies have to secure the trainstation and fight their way through the city, capturing keypoints as they progress before finally destroying the two fueltrucks.
Oke EGYPTIAN time. 2 pyramides this time with a very large building. There are some very special features in this map so try to find it. There is a catapult for passing and there are flying carpets instead of an elevator. Go walk around and shoot everyone you see. Have lots of fun on this map.
Oke EGYPTIAN time. 1 pyramide this time with a very large building around it. There are some very special features in this map so try to find it. There is a catapult for passing to higher ground and there are flying carpets instead of elevators. Go walk around and shoot everyone you see. Have lots of fun on this map.
The team at East Front have been hard at work and would like to show you some of their latest workings in weapons as well as code. Without further adue...
Feel free to bother Apologet with your ideas with a PM at WolfMap.de forum
In this time you don't see an unmodded/pure gameserver anymore. People are getting more interested in changing the behavior of the game. That's why we've decided to help them a hand with GameMonkey ScriptMod, or GMSM in short.
Some questions/answers:
What is GameMonkey Script?
GameMonkey is a embedded scripting language that is intended for use in game and tool applications. GameMonkey is however suitable for use in any project requiring simple scripting support. GameMonkey borrows concepts from Lua (www.lua.org), but uses syntax similar to C, making it more accessible to game programmers. GameMonkey also natively supports multithreading and the concept of states.
What is GameMonkey ScriptMod?
GameMonkey ScriptMod is a QMM Plugin, which allows Server admins to define the server behavior by Script.
What is QMM?
Quake3 Multi Mod (short: QMM) is a hook to the Q3 Engine and allows you to extend the Quake3 Engine functions. Check https://qmm.planetquake.gamespy.com for more details about QMM.
Can I use GameMonkeyScriptMod on other Q3 Engines?
Yes, and No. Currently we support only Enemy Territory. But we think about a release for all QMM Supported Games. QMM currently supports Quake 3 Arena, Jedi Knight II: Jedi Outcast, Jedi Knight: Academy, Return to Castle Wolfenstein, and Wolfenstein: Enemy Territory.
Can I use GameMonkeyScriptMod on my Windows Server?
Yes, and No. The gmScriptMod is written in Platform independent Code. But we haven't compiled a Windows Version yet. Most Gameservers are running Linux, so atm. we don't see the need for a Windows Version.
Where can I get some Informations about GameMonkey?
Alot of new hooks: GMSM_GAME_EVENTS, GAME_CLIENT_USERINFO_CHANGED, GAME_SHUTDOWN, GAME_INIT, GAME_CLIENT_BEGIN,GAME_CLIENT_THINK, GAME_CLIENT_DISCONNECT, GAME_RUN_FRAME, and GET_CLIENT_VELOCITY_Z_IMPACT
The NeelixScript is now being debugged before executed, this way you can see if something is wrong when the game starts.
Neelix Script features:
A re-organised script structure
Client Session example (you're now able to store player variables, from the playerlist table for example)
Alot of new player and admin commands, such as: /ignore /unignore /whois /banana /music and much more
New sound-command examples for ET based games
A re-organised command system
The kill event (EV_OBITUARY) is now hooked and used for messages like 'first blood', 'Killing spree', 'multikill', but also 'last life: kills %d, attackers health: %d'.
An adverisement system, using messages out of a table, and with a timer.
And much more, so download the script and find out.
GMSM 1.0 features:
100% scriptable Admin Interface
scriptable Rcon-like Interface
Interface for Clan Members. (Beside Ref login)
Interface for Clan Friends. (Beside Ref login)
Access to your FileSystem by .gm Script Functions
Works with ALL Enemy Territory Mods (etmain/etpro/etbub/shrubmod/tce/etc.)
Easy to modify. No C/C++ knowledge neccessary.
Change your ServerMod Scriptfile without Server restart.
Easy Script Syntax. Not as complicated as LUA.
A lot of Script Examples.
Fast. GameMonkey is one of the fastest Script Languages.
Define your own "/" commands. Example: "/ban ID", "/kick ID", "drop ID"
Create an individual Gameserver Mod. Personalize your Server.
Exchange your Script Files with other Serveradmins.
Ragnar_40k made the remove_stock_campaigns.pk3 a while ago since there were some questions about how to prevent players from starting votes for the "Central Europe" and the "North Africa" campaign. He now added pk3-files to also remove stock maps (like Seawall Battery) from the "Vote"-menu.
We pushed us again to the limits and tuned the server-view. There will be more serverinformation offered then before. All facts at a glance! Among other things a display how many fans a server has, the adjusted gametype-modus and an additionally numerical display of server load besides the graphical one will be shown. Moreover there are all server settings viewable even in the detailed view which was reserved to the personal and large serverlist in the past. What is also new: You can see the country of a player due to the countryflag** and per ranking who stayed longest on this server inclusive the complete playing time on the respective server. Be aware of who is playing most on your server!
We would appreciate if you inform us about any errors or post your criticism in our forum. So we are able to satisfy your wishes and implement new features in the future. You know with your support only we become better.
Best wishes your SL-Team!
** Hint: The flag-function works with players who are playing in a sl-registered clan only and their country-membership is defined in the clan-administration. If necessary talk to your clan-leader who has registered in the sl. if you have not the right to do so by yourself.
There are number of eggs in the map (in this case 20) which can be taken by both teams and have to be brought to the nests of the teams. After all 20 eggs have been taken 3 new spawn randomly. Everytime when one of the 3 eggs is captured, a new one spawns, so there are always 3 eggs in the map till map ends. There can be taken up to 120 eggs per team atm. The team with the most eggs in the end wins. ~Zer0Cool