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best overall rating: 25.03
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Meister Gandalf - 17 hours 58 minutes agoDanke gleichfalls
onkelb0b - 2 days 15 hours 33 minutes agoHi, nice Holidays to all of you. and thx, that you keep that running here.
$mart - 7 days 6 hours 16 minutes agoif {Trump} then {switch_team && AXIS:=ALLIES && ALLIES:=AXIS} exit;
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schnoog - 14 days 23 hours 42 minutes agoNa, jemanden an den Beutel gefasst?
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Written by Wolfmap.de, Feb 19 2008 at 14:04

Mods
This is the Beta 4 release of the STAR WARS mod for Enemy Teritorry. This mod introduces complete uniforms, fixes texture errors and hunk allocation errors associated with the beta 2 version. There are also many new sound effects and spree sounds in the game. This beta brings us much closer to a finished Star Wars mod, although there is still much work to do. For details on the beta 4 updates visit our website.

Download & Info:

--> Download 'StarWars (Beta 4)'
--> The StarWars Modder

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 18 2008 at 02:44

Maps/Mods
Axis snipers have been deployed near a desert canyon. The Allies must send a crack team of snipers to defeat them. This map is designed for Jaymod Sniper War only!
» read more on Wolfmap.de
Written by Splatterladder-Forum, May 06 2006 at 13:48

Splatterladder
Players of Enemy Territory, Return to Castle Wolfenstein and Quake III Arena should be careful in future when connecting to an unknown server. There is a buffer overlow exploit around for the mentioned games with Quake 3 Engine, which plants code on the client and executes it. Therefore it will suffice to send a prepared RemapShader-order to the client.

The linux and also the windows-versions are affected, but the exploit works with linux-versions only at the moment. It opens on TCP-port 27670 a through network reachable shell. The error was found in versions of Enemy Territory 2.60, Return to Castle Wolfenstein 1.41 and Quake III Arena 1.32b. Other versions are potentially also affected. Up to now there is no patch closing this security hole.

Source: https://www.heise.de/newsticker/meldung/72780
» read more on Splatterladder-Forum
Written by Wolfmap.de, Feb 15 2008 at 21:59

Maps/Mods

Again a new skinpack for the Axis. Looks better ingame as on the screenshots.Did my best to make it bugfree. If you're a skinner, please refer to the .shader for further information.

Download & Info:

--> Download "Sturmtruppe"
--> Screenshots "Sturmtruppe"
Features:
  • Transparent glasses of the gasmask
  • Including a lot of fitting accoutrement
  • Very good to differ without class symbols
  • Small rank-symbols on the helmets
  • Gloves for the Axis
  • If a covert takes an enemy uniform, the dead body will loose his gloves, has fitting underwear, boots and another uniform if the trenchcoat or smock is taken away.
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 10 2008 at 14:41

Maps/Mods
This time a farm snipermap. There are lot's of sniperplaces on both sites and a boat to cross. The water is poisoned so the only way to cross is with the boat.

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 06 2008 at 16:39

Maps/Mods
Both teams have to destroy the enemys safe with the secret war document papyrus. The document can only be transmitted if the command post is built. So both teams have to attack/defend the safe with the documents and attack/defend the command post.

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 06 2008 at 01:07

Maps/Mods
The RoN Clan | Realm of Napalm presents it's fourth map named RoN Castle Duel Final.The map has been developed for duels (1vs1), but also can be used for matches with up to 12 players (6vs6).
Developer of the map is #RoN.et'ScorpioN?.
Great for the small massacre in between...

» read more on Wolfmap.de
Written by Wolfmap.de, Feb 04 2008 at 19:53

Maps/Mods
UPDATE: Now only the allied engineer can plant dynamite on the antenna.

April, 1940, the allied troops have found a radar base near the city of Narvik. The German Submarines in the North Atlantic seem to be commanded by this base and to be supplied with orders. The Mobile Emitters must be stolen and the Main radiomast destroy. The Axis troops shouldn´t be able to send new orders to their submarines.

Changes to the previous versions:

  • Remodeling all buildings
  • Texturfitting and Bugfixing
  • Loading Screen
» read more on Wolfmap.de
Written by Wolfmap.de, Feb 04 2008 at 18:42

Tools
Dutchmeat and Apologet wrote a QMM Plugin which easily allows Serveradmins to change the behavior of the Server by Scriptfile.

Download & Info:

--> Download gmScriptMod 1.0
--> gmScriptMod Project Site
QMM is a hook to the Quake3 Engine and is available for many Q3 Engine based games.

At the moment gmScripgMod is only for Enemy Territory, but can be attached to ALL ET Mods.
We successfully tested it with TCE, Etpro and Etpub and it works quite nice with all of them.

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 29 2008 at 22:42

Maps/Mods
UPDATE: RayBan released a patch to repair/fix the missing command map icons, no changes to structural or detail layout. Also included is new counteragent models and limbo icons. Game script was altered to reflect the new changes, but gameplay was not changed. Permission to make changes granted by CptnTriscuit.

The Allies have uncovered the source of an Axis chemical refining campaign. Determined to neutralize the threat, Allied forces are attempting to destroy the chemical stock pile by releasing three volumes of Axis-developed 'counter-agent' into the circulation system of the refining facility.

» read more on Wolfmap.de
Written by Wolfmap.de, Jan 28 2008 at 23:36

Tools
Small, medium and large versions. Since they are ASE models, you can edit the files in a text editor to change the materials (texture/shader path) to whatever you like. Textures included (but not setup in the ASE files) ~RayBan

Download:

--> Army Tents
--> RayBan's Wolf:ET Page
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 27 2008 at 13:42

Tools
A test map showing an airdropped objective with an animated parachutefor Wolfenstein: Enemy Territory. ~RayBan

Download:

--> Chute Test 2
--> RayBan's Wolf:ET Page

» read more on Wolfmap.de
Written by Flame-Guards, Jan 26 2008 at 23:25

Tools / Punkbuster
PB released a new update which it will not update for ET automatically. I will explain how you can update it.


Windows: https://websec.evenbalance.com/downloads/windows/pbsetup.exe

Linux: https://websec.evenbalance.com/downloads/linux/pbsetup.run

Mac OSX: https://websec.evenbalance.com/downloads/mac/pbsetup.tgz

You will need to add Wolfenstein Enemy Territory to the list of games. If it is red when you add it, you will need to click "Check for Updates".

This should solve the problem.
» read more on Flame-Guards
Written by Wolfmap.de, Jan 26 2008 at 16:36

Maps/Mods
I would like to submit the community a small package I have prepared for my clan and teammate... Have you ever thinked about how difficult is sometimes explaining your teammates where you are or where they should go? ok you have the limbo, but it's dangerous to call it while you're running in the middle of a battle, you have command map, but that's really too small sometimes.... so... I thought.. why not having a printable copy of the limbo maps , completed with an encoded grid like in chess games, with all the most important info's like spawnpoint, tanks, bridges etc...? because no one has done it.. up to now.. So try this package of pdf maps and tell me what do you think about it! ~mauix

Download:

--> Encoded Maps
Maps included in the package:
Supply depot, Siwa Oasis, Saberpeak, Radar, Mlb Temple, Warbell, Venice b4, Transmitter, Tramfight, Dubrovnik final, Cathedral final, Castle Attack, Braundorf, baserace, axis lab final, Eagles 2 way, caen 2, 1944 beach, Goldrush GA
» read more on Wolfmap.de
Written by Wolfmap.de, Jan 26 2008 at 13:07

Tools
Very usefull tool to work a little bit on models.

Download:

--> Npherno's MD3 Compiler & MD3 Viewer

Drop the exe into the folder with your md3 files, and double click on it. It will load all md3 files, and output a tag file for each of them.
~[SD]digibob

Download:

--> MD3 to Tag

Q3Font is a tool to create the font files used by Q3 1.25+ based games. A font exist from a number of tga's, called fontImage_#_[size].tga and a fontImage_[size].dat file. (Unless createex is used, in whichcase 'fontImage' is replaced by the fonts name.)
~[SD]RR2DO2

Download:

--> Q3Font 1.52

To convert .mds to .mdm use this tool:

Download:

--> Ikonatto's Conversion Tool
» read more on Wolfmap.de
  
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