Here you can see our newest toy, the sl-servermonitor. This monitor delivers all important information of the SL like mapinfos and downloads, the one-click-content and best of all, you can integrate it quite easy into your own website. How this is done exactly and what is to bear in mind is written here
This tool is in a beta state, so do not cut off our throats if not everything is running smooth. We would be very pleased for constructive feedback and bug-reports.
Just a simple table with a map and flags on it. Since it's an ASE model you can change the textures by changing the material lines (I would recommend just changing the table textures) and then saving as a new file name, i.e. mywartable.ase As with all my models for ET, use as you will. A little credit in your map readme is appreciated though.. =) ~RayBan
This mod fixes only a lot of bugs for stock ET and a few custom maps. Only fixes are included, no additional stuff! The "Fixes Only!" version of ET:R will not proper work together with custom playerskinpacks!
Since these are ASE models, you can change the materials to what you like, for example to make the reel and film not moving or the record not spinning. These models were intended for misc_models, which mean they get compiled into the map,so when you release your map you just have to include the textures and not the models. ~RayBan
I allow you to do anything to them aslong as you leave a credit of me and Gunstar* who made the chainsaw. This file does not work on normal ET, the skins will but chainsaw wont. It was tested on NQ and Jaymod and worked fine. Just put file into Mod folder or ETmain for just skins. ~[AIA-EU]Dead Man
This is the Beta 4 release of the STAR WARS mod for Enemy Teritorry. This mod introduces complete uniforms, fixes texture errors and hunk allocation errors associated with the beta 2 version. There are also many new sound effects and spree sounds in the game. This beta brings us much closer to a finished Star Wars mod, although there is still much work to do. For details on the beta 4 updates visit our website.
Axis snipers have been deployed near a desert canyon. The Allies must send a crack team of snipers to defeat them. This map is designed for Jaymod Sniper War only!
The [GMC]-Clan organizes a BaseRace Tournament again this year!
Update: Registration is open! (check below for link and details)
The Baserace tournament will be hold according to registration strength from the 12th July on! Therewith the time span until the quarter finals is long enough, so all preliminary games can take place. On the following weekend the round of the last 16 starts - of course with ET-TV broadcasts. This time its not only a matter of renown and honor, the victor of the tournament will win a 16 slot public server for a half year. We hope also to be able to distribute stylish banners among the first 3 places for your homepage!
The number of participants is limited to 32 clans (for now). The matches take place on the servers of the [GMC]-Clan (located in Germany). Additionally Teamspeak-channels will be available. The link for registration and further informations will follow later today.
Here the preliminary rules (more details will be available on the website):
Again a new skinpack for the Axis. Looks better ingame as on the screenshots.Did my best to make it bugfree. If you're a skinner, please refer to the .shader for further information.
If a covert takes an enemy uniform, the dead body will loose his gloves, has fitting underwear, boots and another uniform if the trenchcoat or smock is taken away.
Version 1.250 of the PB Client for ET has been released to our PB Master Servers for auto-update and to our website download page. This is a maintenance release.
05/26/2006 19:00:46 - "Hendrik Thole" Note #2: We just put out another client update. Please update your PB and check if you still get this lag on updated servers.
This time a farm snipermap. There are lot's of sniperplaces on both sites and a boat to cross. The water is poisoned so the only way to cross is with the boat.
To gain some more clarity in the forum we created a new section. In the RtCW/ET - Servers section you can discuss about other RtCW/ET-Server or promote your own server and finally get some feedback. All topics from others sections according the new category were moved to this section. So nothing is missing nor has been deleted! As usual server-configs and workarounds for server-hardware problems etc. can be discussed in the already existing RtCW/ET - Serveradmin-Lounge (sub-section), quasi from admin to admin.
We have again fine-tuned the serverlist and optimized the popularity regarding the bots. Until now the SL acted as following: Used bots were recognized correctly and it turned off the session-rating accordingly as long as they stayed on the server. But these servers raised in the serverlist to the treasured upper places because of their 24 hour load in disadvantage to those servers, who achieved the upper positions due to 'real' players having played on them and from their own effort. That was quite long a thorn in our side so the SL will ignore bots completely in the future. That means there can be as many bots as possible activated never changing the server-ranking. Only 'real' players will incorporate with the popularity as already used with servers having no bots. And these one only will influence the server-ranking and let them raise or fall. Please notice that the new popularity will catch up correctly in the next seven days because it is based on the last seven days. So a deactivating of bot-only server, which would spin around the serverlist (faked push-up), will not be necessary.
In the serverlist you will see according to the red colored number with white brackets the current bots, for example: 41 / 60+4 (20) [41 used slots / max. 60 public slots / 4 private slots / (20) current running bots